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ResourceManager.InternalGetResourceSet Method

Provides the implementation for finding a ResourceSet.

Namespace:  System.Resources
Assembly:  mscorlib (in mscorlib.dll)

protected virtual ResourceSet InternalGetResourceSet(
	CultureInfo culture,
	bool createIfNotExists,
	bool tryParents
)

Parameters

culture
Type: System.Globalization.CultureInfo

The CultureInfo to look for.

createIfNotExists
Type: System.Boolean

If true and if the ResourceSet has not been loaded yet, load it.

tryParents
Type: System.Boolean

If the ResourceSet cannot be loaded, try parent CultureInfo objects to see if they exist.

Return Value

Type: System.Resources.ResourceSet
The specified ResourceSet.

ExceptionCondition
MissingManifestResourceException

The main assembly does not contain a .resources file and it is required to look up a resource.

ExecutionEngineException

There was an internal error in the runtime.

MissingSatelliteAssemblyException

The satellite assembly associated with culture could not be located.

Notes to Inheritors:

This method completes all the work necessary to find a ResourceSet, and can be recursive and reentrant. In other words, this method might load an assembly, triggering an AssemblyLoad event, which then calls back into the not-completely-initialized ResourceManager. To avoid taking extra locks, it is not thread safe. GetResourceSet, GetString, and GetObject do all the necessary synchronization.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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