UdpClient.MulticastLoopback Property

Note: This property is new in the .NET Framework version 2.0.

Gets or sets a Boolean value that specifies whether outgoing multicast packets are delivered to the sending application.

Namespace: System.Net.Sockets
Assembly: System (in system.dll)

public bool MulticastLoopback { get; set; }
/** @property */
public boolean get_MulticastLoopback ()

/** @property */
public void set_MulticastLoopback (boolean value)

public function get MulticastLoopback () : boolean

public function set MulticastLoopback (value : boolean)

Property Value

true if the UdpClient receives outgoing multicast packets; otherwise, false.

Multicast is a scalable method for many-to-many communication on the Internet. If a process subscribes to a multicast address, any packets sent by that process are received by every other process that has subscribed to the multicast address.

The following code example shows the use of the MulticastLoopback property.

public static void GetSetMulticastLoopback(UdpClient u)
{
    // Deliver multicast packets back to the sending client.
    u.MulticastLoopback = true;
    Console.WriteLine("MulticastLoopback value is {0}",
        u.MulticastLoopback);
}

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0

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