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UdpClient.Client Property

Gets or sets the underlying network Socket.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

public Socket Client { get; set; }

Property Value

Type: System.Net.Sockets.Socket
The underlying Network Socket.

UdpClient creates a Socket used to send and receive data over a network. Classes deriving from UdpClient can use this property to get or set this Socket. Use the underlying Socket returned from Client if you require access beyond that which UdpClient provides. You can also use Client to set the underlying Socket to an existing Socket. This is useful if you want to take advantage of the simplicity of UdpClient using a pre-existing Socket.

The following example demonstrates the use of the Client property. In this example, broadcasting is enabled for the underlying Socket.

public static void Main(string[] args)
{
    if (args.Length < 1)
    {
        Console.WriteLine("you must specify a port number!");
        return;
    }

    UdpClient uClient = new UdpClient(Convert.ToInt32(args[0]));
    Socket uSocket = uClient.Client;

    // use the underlying socket to enable broadcast.
    uSocket.SetSocketOption(SocketOptionLevel.Socket, 
                  SocketOptionName.Broadcast, 1);
}

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0, 1.1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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