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BeginReceive Method

UdpClient.BeginReceive Method

Receives a datagram from a remote host asynchronously.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

[HostProtectionAttribute(SecurityAction.LinkDemand, ExternalThreading = true)]
public IAsyncResult BeginReceive(
	AsyncCallback requestCallback,
	Object state
)

Parameters

requestCallback
Type: System.AsyncCallback

An AsyncCallback delegate that references the method to invoke when the operation is complete.

state
Type: System.Object

A user-defined object that contains information about the receive operation. This object is passed to the requestCallback delegate when the operation is complete.

Return Value

Type: System.IAsyncResult
An IAsyncResult object that references the asynchronous receive.

The asynchronous BeginReceive operation must be completed by calling the EndReceive method. Typically, the method is invoked by the requestCallback delegate.

This method does not block until the operation is complete. To block until the operation is complete, use the Receive method.

For detailed information about using the asynchronous programming model, see Calling Synchronous Methods Asynchronously.

NoteNote

The HostProtectionAttribute attribute applied to this type or member has the following Resources property value: ExternalThreading. The HostProtectionAttribute does not affect desktop applications (which are typically started by double-clicking an icon, typing a command, or entering a URL in a browser). For more information, see the HostProtectionAttribute class or SQL Server Programming and Host Protection Attributes.

The following code example uses BeginReceive to asynchronously receive a server response.

public static bool messageReceived = false;

public static void ReceiveCallback(IAsyncResult ar)
{
  UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).u;
  IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).e;

  Byte[] receiveBytes = u.EndReceive(ar, ref e);
  string receiveString = Encoding.ASCII.GetString(receiveBytes);

  Console.WriteLine("Received: {0}", receiveString);
  messageReceived = true;
}

public static void ReceiveMessages()
{
  // Receive a message and write it to the console.
  IPEndPoint e = new IPEndPoint(IPAddress.Any, listenPort);
  UdpClient u = new UdpClient(e);

  UdpState s = new UdpState();
  s.e = e;
  s.u = u;

  Console.WriteLine("listening for messages");
  u.BeginReceive(new AsyncCallback(ReceiveCallback), s);

  // Do some work while we wait for a message. For this example, 
  // we'll just sleep 
  while (!messageReceived)
  {
    Thread.Sleep(100);
  }
}

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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