TcpListener.AcceptSocket Method ()


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Accepts a pending connection request.

Namespace:   System.Net.Sockets
Assembly:  System (in System.dll)

member AcceptSocket : unit -> Socket

Return Value

Type: System.Net.Sockets.Socket

A Socket used to send and receive data.

Exception Condition

The listener has not been started with a call to Start.

AcceptSocket is a blocking method that returns a Socket that you can use to send and receive data. If you want to avoid blocking, use the Pending method to determine if connection requests are available in the incoming connection queue.

The Socket returned is initialized with the IP address and port number of the remote host. You can use any of the Send and Receive methods available in the Socket class to communicate with the remote host. When you are finished using the Socket, be sure to call its Close method. If your application is relatively simple, consider using the AcceptTcpClient method rather than the AcceptSocket method. TcpClient provides you with simple methods for sending and receiving data over a network in blocking synchronous mode.


This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.

In the following code example, the AcceptSocket method is used to return a Socket. This Socket is used to communicate with the newly connected client.

No code example is currently available or this language may not be supported.

.NET Framework
Available since 1.1
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