TcpClient::GetStream Method ()
Returns the NetworkStream used to send and receive data.
Assembly: System (in System.dll)
| Exception | Condition |
|---|---|
| InvalidOperationException | The TcpClient is not connected to a remote host. |
| ObjectDisposedException | The TcpClient has been closed. |
GetStream returns a NetworkStream that you can use to send and receive data. The NetworkStream class inherits from the Stream class, which provides a rich collection of methods and properties used to facilitate network communications.
You must call the Connect method first, or the GetStream method will throw an InvalidOperationException. After you have obtained the NetworkStream, call the Write method to send data to the remote host. Call the Read method to receive data arriving from the remote host. Both of these methods block until the specified operation is performed. You can avoid blocking on a read operation by checking the DataAvailable property. A true value means that data has arrived from the remote host and is available for reading. In this case, Read is guaranteed to complete immediately. If the remote host has shutdown its connection, Read will immediately return with zero bytes.
Note |
|---|
You must close the NetworkStream when you are through sending and receiving data. Closing TcpClient does not release the NetworkStream. |
Note |
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If you receive a SocketException, use SocketException::ErrorCode to obtain the specific error code. After you have obtained this code, you can refer to the Windows Sockets version 2 API error code documentation in MSDN for a detailed description of the error. |
Note |
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This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework. |
The following code example uses GetStream to obtain the underlying NetworkStream. After obtaining the NetworkStream, it sends and receives using its Write and Read methods.
TcpClient^ tcpClient = gcnew TcpClient; // Uses the GetStream public method to return the NetworkStream. NetworkStream^ netStream = tcpClient->GetStream(); if ( netStream->CanWrite ) { array<Byte>^sendBytes = Encoding::UTF8->GetBytes( "Is anybody there?" ); netStream->Write( sendBytes, 0, sendBytes->Length ); } else { Console::WriteLine( "You cannot write data to this stream." ); tcpClient->Close(); // Closing the tcpClient instance does not close the network stream. netStream->Close(); return; } if ( netStream->CanRead ) { // Reads NetworkStream into a byte buffer. array<Byte>^bytes = gcnew array<Byte>(tcpClient->ReceiveBufferSize); // Read can return anything from 0 to numBytesToRead. // This method blocks until at least one byte is read. netStream->Read( bytes, 0, (int)tcpClient->ReceiveBufferSize ); // Returns the data received from the host to the console. String^ returndata = Encoding::UTF8->GetString( bytes ); Console::WriteLine( "This is what the host returned to you: {0}", returndata ); } else { Console::WriteLine( "You cannot read data from this stream." ); tcpClient->Close(); // Closing the tcpClient instance does not close the network stream. netStream->Close(); return; }
Available since 1.1
