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TcpClient.Client Property

Gets or sets the underlying Socket.

Namespace: System.Net.Sockets
Assembly: System (in system.dll)

public Socket Client { get; set; }
/** @property */
public Socket get_Client ()

/** @property */
public void set_Client (Socket value)

public function get Client () : Socket

public function set Client (value : Socket)

Not applicable.

Property Value

The underlying network Socket.

TcpClient creates a Socket to send and receive data over a network. Classes deriving from TcpClient can use this property to get or set this Socket. Use the underlying Socket returned from Client if you require access beyond that which TcpClient provides. You can also use Client to set the underlying Socket to an existing Socket. This might be useful if you want to take advantage of the simplicity of TcpClient using a pre-existing Socket.

The following code example demonstrates the use of the Client property. In this example, the receive buffer size of the underlying Socket is changed.

TcpClient client = new TcpClient();
Socket s = client.Client;

if (!s.Connected)
{
    s.SetSocketOption(SocketOptionLevel.Socket, 
                 SocketOptionName.ReceiveBuffer, 16384);
    Console.WriteLine(
        "client is not connected, ReceiveBuffer set\n");
}
else
   Console.WriteLine("client is connected");

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0

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