SocketFlags Enumeration
.NET Framework 3.0
Specifies socket send and receive behaviors.
Assembly: System (in system.dll)
This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.
Namespace: System.Net.SocketsAssembly: System (in system.dll)
| Member name | Description | |
|---|---|---|
| Broadcast | Indicates a broadcast packet. | |
| ControlDataTruncated | Indicates that the control data did not fit into an internal 64-KB buffer and was truncated. | |
![]() | DontRoute | Send without using routing tables. |
![]() | MaxIOVectorLength | Provides a standard value for the number of WSABUF structures that are used to send and receive data. |
| Multicast | Indicates a multicast packet. | |
![]() | None | Use no flags for this call. |
![]() | OutOfBand | Process out-of-band data. |
![]() | Partial | Partial send or receive for message. |
![]() | Peek | Peek at the incoming message. |
| Truncated | The message was too large to fit into the specified buffer and was truncated. |
The following example sends data and specifies None for SocketFlags.
// Displays sending with a connected socket // using the overload that takes a buffer, message size, and socket flags. public static int SendReceiveTest3(Socket server) { byte[] msg = Encoding.UTF8.GetBytes("This is a test"); byte[] bytes = new byte[256]; try { // Blocks until send returns. int i = server.Send(msg, msg.Length, SocketFlags.None); Console.WriteLine("Sent {0} bytes.", i); // Get reply from the server. int byteCount = server.Receive(bytes, server.Available, SocketFlags.None); if (byteCount > 0) Console.WriteLine(Encoding.UTF8.GetString(bytes)); } catch (SocketException e) { Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode); return (e.ErrorCode); } return 0; }
// Displays sending with a connected socket
// using the overload that takes a buffer, message size, and socket flags.
public static int SendReceiveTest3(Socket server)
{
ubyte msg[] = Encoding.get_UTF8().GetBytes("This is a test");
ubyte bytes[] = new ubyte[256];
try {
// Blocks until send returns.
int i = server.Send(msg, msg.get_Length(), SocketFlags.None);
Console.WriteLine("Sent {0} bytes.", (Int32)i);
// Get reply from the server.
server.Receive(bytes, server.get_Available(), SocketFlags.None);
Console.WriteLine(Encoding.get_UTF8().GetString(bytes));
}
catch (SocketException e) {
Console.WriteLine("{0} Error code: {1}.", e.get_Message(),
(Int32)e.get_ErrorCode());
return e.get_ErrorCode();
}
return 0;
} //SendReceiveTest3
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
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