Sends data asynchronously to a connected Socket object.
Assembly: System.Net (in System.Net.dll)
Return ValueType: System.Boolean
Returns true if the I/O operation is pending. The SocketAsyncEventArgs.Completed event on the System.Net.Sockets.SocketAsyncEventArgs object passed in the e parameter will be raised upon completion of the operation.
Returns false if the I/O operation completed synchronously. In this case, The SocketAsyncEventArgs.Completed event on the System.Net.Sockets.SocketAsyncEventArgs object passed in the e parameter will not be raised. The System.Net.Sockets.SocketAsyncEventArgs object passed in the e parameter may be examined immediately after the method call returns to retrieve the result of the operation.
The SocketAsyncEventArgs.Buffer or SocketAsyncEventArgs.BufferList properties on the System.Net.Sockets.SocketAsyncEventArgs object passed in the e parameter must reference valid buffers. One or the other of these properties may be set, but not both at the same time.
The value for an internal socket option associated with the Socket was incorrect.
A socket operation was already in progress using the System.Net.Sockets.SocketAsyncEventArgs object passed in the e parameter.
Windows XP or later is required for this method.
The Socket has been closed.
The Socket is not yet connected.
The method is used to write outgoing data from one or more buffers on a connection-oriented socket. The method starts an asynchronous send operation to the remote host established in the ConnectAsync method.
To be notified of completion, you must create a callback method that implements the EventHandler<SocketAsyncEventArgs> delegate and attach the callback to the SocketAsyncEventArgs.Completed event.
The following properties and events on the System.Net.Sockets.SocketAsyncEventArgs object are required to successfully call this method:
The caller may set the SocketAsyncEventArgs.UserToken property to any user state object desired before calling the method, so that the information will be retrievable in the callback method. If the callback needs more information than a single object, a small class can be created to hold the other required state information as members.
A connection to the remote host using the Socket must be established before any data can be sent by the method.
method will throw an exception if you do not first call the ConnectAsync method to establish a connection.
Calling the method gives you the ability to send data within a separate execution thread.
Note that the successful completion of the method does not indicate that the data was successfully delivered.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.