Gets the remote endpoint.
Assembly: System (in System.dll)
If you are using a connection-oriented protocol, the EndPoint that contains the remote IP address and port number to which the Socket is connected. If you are using a connectionless protocol, contains the default remote IP address and port number with which the Socket will communicate. You must cast this EndPoint to an IPEndPoint before retrieving any information. You can then call the IPEndPoint.Address method to retrieve the remote IPAddress, and the IPEndPoint.Port method to retrieve the remote port number.property gets the
The Accept or Connect. If you try to access this property earlier, will throw a SocketException. If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error.is set after a call to either
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.
The following code example retrieves and displays the local and remote endpoints.
s.Connect(lep) ' Using the RemoteEndPoint property. Console.WriteLine("I am connected to ") Console.WriteLine(IPAddress.Parse(CType(s.RemoteEndPoint, IPEndPoint).Address.ToString())) Console.WriteLine("on port number ") Console.WriteLine(CType(s.RemoteEndPoint, IPEndPoint).Port.ToString()) ' Using the LocalEndPoint property. Console.WriteLine("My local IpAddress is :") Console.WriteLine(IPAddress.Parse(CType(s.LocalEndPoint, IPEndPoint).Address.ToString())) Console.WriteLine("I am connected on port number ") Console.WriteLine(CType(s.LocalEndPoint, IPEndPoint).Port.ToString())
Available since 10
Available since 1.1
Available since 2.0
Windows Phone Silverlight
Available since 7.1