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DontFragment Property

Socket.DontFragment Property

Gets or sets a Boolean value that specifies whether the Socket allows Internet Protocol (IP) datagrams to be fragmented.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

public bool DontFragment { get; set; }

Property Value

Type: System.Boolean
true if the Socket allows datagram fragmentation; otherwise, false. The default is true.


This property can be set only for sockets in the InterNetwork or InterNetworkV6 families.


An error occurred when attempting to access the socket. See the Remarks section for more information.


The Socket has been closed.

Datagrams require fragmentation when their size exceeds the Maximum Transfer Unit (MTU) of the transmission medium. Datagrams may be fragmented by the sending host (all Internet Protocol versions) or an intermediate router (Internet Protocol Version 4 only). If a datagram must be fragmented, and the DontFragment option is set, the datagram is discarded, and an Internet Control Message Protocol (ICMP) error message is sent back to the sender of the datagram.

Setting this property on a Transmission Control Protocol (TCP) socket will have no effect.

The following code example demonstrates the use of the DontFragment property.

        static void ConfigureUdpSocket(Socket udpSocket)
			// set the Don't Fragment flag.
			udpSocket.DontFragment = true;
			// Enable broadcast.
			udpSocket.EnableBroadcast = true;

			// Disable multicast loopback.
			udpSocket.MulticastLoopback = false;

			Console.WriteLine("Udp Socket configured:");
			Console.WriteLine("  DontFragment {0}", 
			Console.WriteLine("  EnableBroadcast {0}", 
			Console.WriteLine("  MulticastLoopback {0}", 

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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