Socket::Available Property


Gets the amount of data that has been received from the network and is available to be read.

Namespace:   System.Net.Sockets
Assembly:  System (in System.dll)

property int Available {
	int get();

Property Value

Type: System::Int32

The number of bytes of data received from the network and available to be read.

Exception Condition

An error occurred when attempting to access the socket. See the Remarks section for more information.


The Socket has been closed.

If you are using a non-blocking Socket, Available is a good way to determine whether data is queued for reading, before calling Receive. The available data is the total amount of data queued in the network buffer for reading. If no data is queued in the network buffer, Available returns 0.

If the remote host shuts down or closes the connection, Available can throw a SocketException. If you receive a SocketException, use the SocketException::ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error.


This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.

The following code example compares the results of calling IOControl with FIONREAD and the Available property.

// FIONREAD is also available as the "Available" property.
const int FIONREAD = 0x4004667F;

void DisplayPendingByteCount( Socket^ s )
   array<Byte>^ outValue = BitConverter::GetBytes( 0 );

   // Check how many bytes have been received.
   s->IOControl( FIONREAD, nullptr, outValue );

   UInt32 bytesAvailable = BitConverter::ToUInt32( outValue, 0 );
   Console::WriteLine( "server has {0} bytes pending. Available property says {1}.",
      bytesAvailable, s->Available );


.NET Framework
Available since 1.1
Return to top