ProtocolType Enumeration
.NET Framework 3.0
Specifies the protocols that the Socket class supports.
Namespace: System.Net.Sockets
Assembly: System (in system.dll)
Assembly: System (in system.dll)
| Member name | Description | |
|---|---|---|
![]() | Ggp | Gateway To Gateway Protocol. |
![]() | Icmp | Internet Control Message Protocol. |
| IcmpV6 | Internet Control Message Protocol for IPv6. | |
![]() | Idp | Internet Datagram Protocol. |
![]() | Igmp | Internet Group Management Protocol. |
![]() | IP | Internet Protocol. |
| IPSecAuthenticationHeader | IPv6 Authentication header. For details, see RFC 2292 section 2.2.1, available at http://www.ietf.org. | |
| IPSecEncapsulatingSecurityPayload | IPv6 Encapsulating Security Payload header. | |
| IPv4 | Internet Protocol version 4. | |
![]() | IPv6 | Internet Protocol version 6 (IPv6). |
| IPv6DestinationOptions | IPv6 Destination Options header. | |
| IPv6FragmentHeader | IPv6 Fragment header. | |
| IPv6HopByHopOptions | IPv6 Hop by Hop Options header. | |
| IPv6NoNextHeader | IPv6 No next header. | |
| IPv6RoutingHeader | IPv6 Routing header. | |
![]() | Ipx | Internet Packet Exchange Protocol. |
![]() | ND | Net Disk Protocol (unofficial). |
![]() | Pup | PARC Universal Packet Protocol. |
![]() | Raw | Raw IP packet protocol. |
![]() | Spx | Sequenced Packet Exchange protocol. |
![]() | SpxII | Sequenced Packet Exchange version 2 protocol. |
![]() | Tcp | Transmission Control Protocol. |
![]() | Udp | User Datagram Protocol. |
![]() | Unknown | Unknown protocol. |
![]() | Unspecified | Unspecified protocol. |
The following example demonstrates how to use ProtocolType to instantiate a Socket.
using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; public class Sample { public static string DoSocketGet(string server) { //Set up variables and String to write to the server. Encoding ASCII = Encoding.ASCII; string Get = "GET / HTTP/1.1\r\nHost: " + server + "\r\nConnection: Close\r\n\r\n"; Byte[] ByteGet = ASCII.GetBytes(Get); Byte[] RecvBytes = new Byte[256]; String strRetPage = null; // IPAddress and IPEndPoint represent the endpoint that will // receive the request. // Get first IPAddress in list return by DNS. try { // Define those variables to be evaluated in the next for loop and // then used to connect to the server. These variables are defined // outside the for loop to make them accessible there after. Socket s = null; IPEndPoint hostEndPoint; IPAddress hostAddress = null; int conPort = 80; // Get DNS host information. IPHostEntry hostInfo = Dns.GetHostEntry(server); // Get the DNS IP addresses associated with the host. IPAddress[] IPaddresses = hostInfo.AddressList; // Evaluate the socket and receiving host IPAddress and IPEndPoint. for (int index=0; index<IPaddresses.Length; index++) { hostAddress = IPaddresses[index]; hostEndPoint = new IPEndPoint(hostAddress, conPort); // Creates the Socket to send data over a TCP connection. s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); // Connect to the host using its IPEndPoint. s.Connect(hostEndPoint); if (!s.Connected) { // Connection failed, try next IPaddress. strRetPage = "Unable to connect to host"; s = null; continue; } // Sent the GET request to the host. s.Send(ByteGet, ByteGet.Length, 0); } // End of the for loop. // Receive the host home page content and loop until all the data is received. Int32 bytes = s.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = "Default HTML page on " + server + ":\r\n"; strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes); while (bytes > 0) { bytes = s.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes); } } // End of the try block. catch(SocketException e) { Console.WriteLine("SocketException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(ArgumentNullException e) { Console.WriteLine("ArgumentNullException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(NullReferenceException e) { Console.WriteLine("NullReferenceException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(Exception e) { Console.WriteLine("Exception caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } return strRetPage; } public static void Main() { Console.WriteLine(DoSocketGet("localhost")); } }
import System.*;
import System.Text.*;
import System.IO.*;
import System.Net.*;
import System.Net.Sockets.*;
public class Sample
{
public static String DoSocketGet(String server)
{
//Set up variables and String to write to the server.
Encoding ascii = Encoding.get_ASCII();
String get = "GET / HTTP/1.1\r\nHost: " + server
+ "\r\nConnection: Close\r\n\r\n";
System.Byte byteGet[] = (System.Byte[])ascii.GetBytes(get);
System.Byte recvBytes[] = new System.Byte[256];
String strRetPage = null;
// IPAddress and IPEndPoint represent the endpoint that will
// receive the request.
// Get first IPAddress in list return by DNS.
try {
// Define those variables to be evaluated in the next for loop and
// then used to connect to the server. These variables are defined
// outside the for loop to make them accessible there after.
Socket s = null;
IPEndPoint hostEndPoint;
IPAddress hostAddress = null;
int conPort = 80;
// Get DNS host information.
IPHostEntry hostInfo = Dns.Resolve(server);
// Get the DNS IP addresses associated with the host.
IPAddress IPaddresses[] = hostInfo.get_AddressList();
// Evaluate the socket and receiving host IPAddress and IPEndPoint.
for (int index = 0; index < IPaddresses.length; index++) {
hostAddress = IPaddresses[index];
hostEndPoint = new IPEndPoint(hostAddress, conPort);
// Creates the Socket to send data over a TCP connection.
s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
// Connect to the host using its IPEndPoint.
s.Connect(hostEndPoint);
if (!(s.get_Connected())) {
// Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host";
s = null;
continue;
}
// Sent the GET request to the host.
s.Send((ubyte[])byteGet, byteGet.get_Length(), (SocketFlags)0);
} // End of the for loop.
// Receive the host home page content and loop until all the
// data is received.
Int32 bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = "Default HTML page on " + server + ":\r\n";
strRetPage = strRetPage + ascii.GetString((ubyte[])recvBytes,
0, Convert.ToInt32(bytes));
while (Convert.ToInt32(bytes) > 0) {
bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = strRetPage
+ ascii.GetString((ubyte[])recvBytes, 0,
Convert.ToInt32(bytes));
}
} // End of the try block.
catch (SocketException e) {
Console.WriteLine("SocketException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (ArgumentNullException e) {
Console.WriteLine("ArgumentNullException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (NullReferenceException e) {
Console.WriteLine("NullReferenceException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (System.Exception e) {
Console.WriteLine("Exception caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
return strRetPage;
} //DoSocketGet
public static void main(String[] args)
{
Console.WriteLine(DoSocketGet("localhost"));
} //main
} //Sample
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
ADD
Show:
