Assembly: System (in System.dll)
Thetype exposes the following members.
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
There may still be data available in the outgoing network buffer after an application calls the Socket or TcpClient method. If you want to specify the amount of time that the Socket will attempt to transmit unsent data after closing, create a with the enable parameter set to true, and the seconds parameter set to the desired amount of time. The seconds parameter is used to indicate how long you would like the Socket to remain connected before timing out. If you do not want the Socket to stay connected for any length of time after closing, create a instance with the enable parameter set to true and the seconds parameter set to zero. In this case, the Socket will close immediately and any unsent data will be lost. Once created, pass the to the Socket.SetSocketOption method. If you are sending and receiving data with a TcpClient, then set the instance in the TcpClient.LingerState property.
The IP stack computes the default IP protocol time-out period to use based on the round trip time of the connection. In most cases, the time-out computed by the stack is more relevant than one defined by an application. This is the default behavior for a Socket when the LingerState property is not set and for a TcpClient when the LingerState property is not set.