AddressFamily Enumeration
.NET Framework 3.0
Specifies the addressing scheme that an instance of the Socket class can use.
Namespace: System.Net.Sockets
Assembly: System (in system.dll)
Assembly: System (in system.dll)
| Member name | Description | |
|---|---|---|
![]() | AppleTalk | AppleTalk address. |
![]() | Atm | Native ATM services address. |
![]() | Banyan | Banyan address. |
![]() | Ccitt | Addresses for CCITT protocols, such as X.25. |
![]() | Chaos | Address for MIT CHAOS protocols. |
![]() | Cluster | Address for Microsoft cluster products. |
![]() | DataKit | Address for Datakit protocols. |
![]() | DataLink | Direct data-link interface address. |
![]() | DecNet | DECnet address. |
![]() | Ecma | European Computer Manufacturers Association (ECMA) address. |
![]() | FireFox | FireFox address. |
![]() | HyperChannel | NSC Hyperchannel address. |
![]() | Ieee12844 | IEEE 1284.4 workgroup address. |
![]() | ImpLink | ARPANET IMP address. |
![]() | InterNetwork | Address for IP version 4. |
![]() | InterNetworkV6 | Address for IP version 6. |
![]() | Ipx | IPX or SPX address. |
![]() | Irda | IrDA address. |
![]() | Iso | Address for ISO protocols. |
![]() | Lat | LAT address. |
![]() | Max | MAX address. |
![]() | NetBios | NetBios address. |
![]() | NetworkDesigners | Address for Network Designers OSI gateway-enabled protocols. |
![]() | NS | Address for Xerox NS protocols. |
![]() | Osi | Address for OSI protocols. |
![]() | Pup | Address for PUP protocols. |
![]() | Sna | IBM SNA address. |
![]() | Unix | Unix local to host address. |
![]() | Unknown | Unknown address family. |
![]() | Unspecified | Unspecified address family. |
![]() | VoiceView | VoiceView address. |
The following example creates a Socket using the InterNetworkAddressFamily.
using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; public class Sample { public static string DoSocketGet(string server) { //Set up variables and String to write to the server. Encoding ASCII = Encoding.ASCII; string Get = "GET / HTTP/1.1\r\nHost: " + server + "\r\nConnection: Close\r\n\r\n"; Byte[] ByteGet = ASCII.GetBytes(Get); Byte[] RecvBytes = new Byte[256]; String strRetPage = null; // IPAddress and IPEndPoint represent the endpoint that will // receive the request. // Get first IPAddress in list return by DNS. try { // Define those variables to be evaluated in the next for loop and // then used to connect to the server. These variables are defined // outside the for loop to make them accessible there after. Socket s = null; IPEndPoint hostEndPoint; IPAddress hostAddress = null; int conPort = 80; // Get DNS host information. IPHostEntry hostInfo = Dns.GetHostEntry(server); // Get the DNS IP addresses associated with the host. IPAddress[] IPaddresses = hostInfo.AddressList; // Evaluate the socket and receiving host IPAddress and IPEndPoint. for (int index=0; index<IPaddresses.Length; index++) { hostAddress = IPaddresses[index]; hostEndPoint = new IPEndPoint(hostAddress, conPort); // Creates the Socket to send data over a TCP connection. s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); // Connect to the host using its IPEndPoint. s.Connect(hostEndPoint); if (!s.Connected) { // Connection failed, try next IPaddress. strRetPage = "Unable to connect to host"; s = null; continue; } // Sent the GET request to the host. s.Send(ByteGet, ByteGet.Length, 0); } // End of the for loop. // Receive the host home page content and loop until all the data is received. Int32 bytes = s.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = "Default HTML page on " + server + ":\r\n"; strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes); while (bytes > 0) { bytes = s.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes); } } // End of the try block. catch(SocketException e) { Console.WriteLine("SocketException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(ArgumentNullException e) { Console.WriteLine("ArgumentNullException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(NullReferenceException e) { Console.WriteLine("NullReferenceException caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } catch(Exception e) { Console.WriteLine("Exception caught!!!"); Console.WriteLine("Source : " + e.Source); Console.WriteLine("Message : " + e.Message); } return strRetPage; } public static void Main() { Console.WriteLine(DoSocketGet("localhost")); } }
import System.*;
import System.Text.*;
import System.IO.*;
import System.Net.*;
import System.Net.Sockets.*;
public class Sample
{
public static String DoSocketGet(String server)
{
//Set up variables and String to write to the server.
Encoding ascii = Encoding.get_ASCII();
String get = "GET / HTTP/1.1\r\nHost: " + server
+ "\r\nConnection: Close\r\n\r\n";
System.Byte byteGet[] = (System.Byte[])ascii.GetBytes(get);
System.Byte recvBytes[] = new System.Byte[256];
String strRetPage = null;
// IPAddress and IPEndPoint represent the endpoint that will
// receive the request.
// Get first IPAddress in list return by DNS.
try {
// Define those variables to be evaluated in the next for loop and
// then used to connect to the server. These variables are defined
// outside the for loop to make them accessible there after.
Socket s = null;
IPEndPoint hostEndPoint;
IPAddress hostAddress = null;
int conPort = 80;
// Get DNS host information.
IPHostEntry hostInfo = Dns.Resolve(server);
// Get the DNS IP addresses associated with the host.
IPAddress IPaddresses[] = hostInfo.get_AddressList();
// Evaluate the socket and receiving host IPAddress and IPEndPoint.
for (int index = 0; index < IPaddresses.length; index++) {
hostAddress = IPaddresses[index];
hostEndPoint = new IPEndPoint(hostAddress, conPort);
// Creates the Socket to send data over a TCP connection.
s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
// Connect to the host using its IPEndPoint.
s.Connect(hostEndPoint);
if (!(s.get_Connected())) {
// Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host";
s = null;
continue;
}
// Sent the GET request to the host.
s.Send((ubyte[])byteGet, byteGet.get_Length(), (SocketFlags)0);
} // End of the for loop.
// Receive the host home page content and loop until all the
// data is received.
Int32 bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = "Default HTML page on " + server + ":\r\n";
strRetPage = strRetPage + ascii.GetString((ubyte[])recvBytes,
0, Convert.ToInt32(bytes));
while (Convert.ToInt32(bytes) > 0) {
bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = strRetPage
+ ascii.GetString((ubyte[])recvBytes, 0,
Convert.ToInt32(bytes));
}
} // End of the try block.
catch (SocketException e) {
Console.WriteLine("SocketException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (ArgumentNullException e) {
Console.WriteLine("ArgumentNullException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (NullReferenceException e) {
Console.WriteLine("NullReferenceException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (System.Exception e) {
Console.WriteLine("Exception caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
return strRetPage;
} //DoSocketGet
public static void main(String[] args)
{
Console.WriteLine(DoSocketGet("localhost"));
} //main
} //Sample
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
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