NegotiateStream::Read Method (array<Byte>^, Int32, Int32)
Reads data from this stream and stores it in the specified array.
Assembly: System (in System.dll)
Parameters
- buffer
-
Type:
array<System::Byte>^
A Byte array that receives the bytes read from the stream.
- offset
-
Type:
System::Int32
A Int32 containing the zero-based location in buffer at which to begin storing the data read from this stream.
- count
-
Type:
System::Int32
A Int32 containing the maximum number of bytes to read from the stream.
Return Value
Type: System::Int32A Int32 value that specifies the number of bytes read from the underlying stream. When there is no more data to be read, returns 0.
| Exception | Condition |
|---|---|
| IOException | The read operation failed. |
| InvalidOperationException | Authentication has not occurred. |
| NotSupportedException | A Read operation is already in progress. |
The method reads a maximum of count bytes from the current stream and stores them in buffer beginning at offset.
You cannot call this method until you have successfully authenticated. To authenticate, call one of the AuthenticateAsClient, BeginAuthenticateAsClient, AuthenticateAsServer, or BeginAuthenticateAsServer methods.
To perform this operation asynchronously, use the BeginRead method.
The following code example demonstrates reading from a NegotiateStream.
static void AuthenticateClient( TcpClient^ clientRequest ) { NetworkStream^ stream = clientRequest->GetStream(); // Create the NegotiateStream. NegotiateStream^ authStream = gcnew NegotiateStream( stream,false ); // Perform the server side of the authentication. authStream->AuthenticateAsServer(); // Display properties of the authenticated client. IIdentity^ id = authStream->RemoteIdentity; Console::WriteLine( L"{0} was authenticated using {1}.", id->Name, id->AuthenticationType ); // Read a message from the client. array<Byte>^buffer = gcnew array<Byte>(2048); int charLength = authStream->Read( buffer, 0, buffer->Length ); String^ messageData = gcnew String( Encoding::UTF8->GetChars( buffer, 0, buffer->Length ) ); Console::WriteLine( L"READ {0}", messageData ); // Finished with the current client. authStream->Close(); // Close the client connection. clientRequest->Close(); }
Available since 2.0