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NegotiateStream.IsMutuallyAuthenticated Property

Gets a Boolean value that indicates whether both the server and the client have been authenticated.

Namespace: System.Net.Security
Assembly: System (in system.dll)

public override bool IsMutuallyAuthenticated { get; }
/** @property */
public boolean get_IsMutuallyAuthenticated ()

public override function get IsMutuallyAuthenticated () : boolean

Not applicable.

Property Value

true if the server has been authenticated; otherwise, false.

Mutual authentication is specified by the client when the client wants the server to provide credentials for authentication. By default, clients request mutual authentication.

The Negotiate protocol selects either NTLM or Kerberos depending on the security protocols supported by the client and server. NTLM does not support mutual authentication.

The following code example demonstrates displaying the value of this property.

 static void DisplayAuthenticationProperties(NegotiateStream stream)
{
     Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
    Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
    Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
    Console.WriteLine("IsSigned: {0}", stream.IsSigned);
    Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
    Console.WriteLine("IsServer: {0}", stream.IsServer);
}

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0
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