NetworkChange Class
Assembly: System (in system.dll)
The NetworkChange class provides address change notification by raising NetworkAddressChanged events. An interface address can change for many reasons, such as a disconnected network cable, moving out of range of a wireless Local Area Network, or hardware failure.
To receive notification, you must identify your application's event handlers, which are one or more methods that perform your application-specific tasks each time the event is raised. To have a NetworkChange object call your event-handling methods when a NetworkAddressChanged event occurs, you must associate the methods with a NetworkAddressChangedEventHandler delegate, and add this delegate to the event.
The following code example listens for address changes and displays the status of network interfaces when a NetworkAddressChanged event occurs.
#using <System.dll> using namespace System; using namespace System::Net; using namespace System::Net::NetworkInformation; void AddressChangedCallback( Object^ /*sender*/, EventArgs^ /*e*/ ) { array<NetworkInterface^>^adapters = NetworkInterface::GetAllNetworkInterfaces(); System::Collections::IEnumerator^ myEnum = adapters->GetEnumerator(); while ( myEnum->MoveNext() ) { NetworkInterface^ n = safe_cast<NetworkInterface^>(myEnum->Current); Console::WriteLine( " {0} is {1}", n->Name, n->OperationalStatus ); } } int main() { NetworkChange::NetworkAddressChanged += gcnew NetworkAddressChangedEventHandler( AddressChangedCallback ); Console::WriteLine( "Listening for address changes. Press any key to exit." ); Console::ReadLine(); }
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.