EndpointPermission Class
Defines an endpoint that is authorized by a SocketPermission instance.
Assembly: System (in System.dll)
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified Object is equal to the current Object.(Overrides Object::Equals(Object^).) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as a hash function for a particular type.(Overrides Object::GetHashCode().) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current EndpointPermission instance.(Overrides Object::ToString().) |
The EndpointPermission class defines a network endpoint, including host name, network port number, and transport type used to make the connection.
Note |
|---|
Avoid creating EndPoint permissions using host names because these names will have to be resolved to IP address, which could block the stack. |
Available since 1.1
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.



