Assembly: System (in System.dll)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Serializes endpoint information into a SocketAddress instance.
Returns a string that represents the current object.(Inherited from Object.)