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Authorization.Message Property

Gets the message returned to the server in response to an authentication challenge.

Namespace: System.Net
Assembly: System (in system.dll)

public:
property String^ Message {
	String^ get ();
}
/** @property */
public String get_Message ()

public function get Message () : String

Property Value

The message that will be returned to the server in response to an authentication challenge.

The Message property contains the authorization string that the client will return to the server when accessing protected resources. The actual contents of the message are defined by the authentication type the client and server are using. Basic HTTP authentication, for example, uses a different message than Kerberos authentication.

When an authentication module supports preauthentication, the Message property is sent with the initial request.

The following code example uses the Message property to get the message returned to the server in response to an authentication challenge. For a complete example, refer to the AuthenticationManager class.

// Create the encrypted string according to the Basic authentication format as
// follows:
// a)Concatenate username and password separated by colon;
// b)Apply ASCII encoding to obtain a stream of bytes;
// c)Apply Base64 Encoding to this array of bytes to obtain the encoded
// authorization.
String^ BasicEncrypt = String::Concat( MyCreds->UserName, ":", MyCreds->Password );
String^ BasicToken = String::Concat( "Basic ", Convert::ToBase64String( ASCII->GetBytes( BasicEncrypt ) ) );

// Create an Authorization object using the above encoded authorization.
Authorization^ resourceAuthorization = gcnew Authorization( BasicToken );

// Get the Message property which contains the authorization string that the
// client returns to the server when accessing protected resources
Console::WriteLine( "\n Authorization Message: {0}", resourceAuthorization->Message );

// Get the Complete property which is set to true when the authentication process
// between the client and the server is finished.
Console::WriteLine( "\n Authorization Complete: {0}", resourceAuthorization->Complete );


// Create the encrypted string according to the Basic authentication 
// format as follows:
// a)Concatenate the username and password separated by colon;
// b)Apply ascii encoding to obtain a stream of bytes;
// c)Apply Base64 encoding to this array of bytes to obtain the encoded 
// authorization.
String basicEncrypt = myCreds.get_UserName() + ":" 
    + myCreds.get_Password();
String basicToken = "Basic " 
    + Convert.ToBase64String(ascii.GetBytes(basicEncrypt));

// Create an Authorization object using the encoded
// authorization above.
Authorization resourceAuthorization = new Authorization(basicToken);

// Get the Message property, which contains the authorization string 
// that the client returns to the server when accessing protected 
// resources.
Console.WriteLine("\n Authorization Message:{0}", 
    resourceAuthorization.get_Message());

// Get the Complete property, which is set to true when the 
// authentication process between the client and the
// server is finished.
Console.WriteLine("\n Authorization Complete:{0}", 
    System.Convert.ToString(resourceAuthorization.get_Complete()));


Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0, 1.0
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