Authorization::Message Property
Gets the message returned to the server in response to an authentication challenge.
Assembly: System (in System.dll)
Property Value
Type: System::String^The message that will be returned to the server in response to an authentication challenge.
The Message property contains the authorization string that the client will return to the server when accessing protected resources. The actual contents of the message are defined by the authentication type the client and server are using. Basic HTTP authentication, for example, uses a different message than Kerberos authentication.
When an authentication module supports preauthentication, the Message property is sent with the initial request.
The following code example uses the Message property to get the message returned to the server in response to an authentication challenge. For a complete example, refer to the AuthenticationManager class.
// Create the encrypted string according to the Basic authentication format as // follows: // a)Concatenate username and password separated by colon; // b)Apply ASCII encoding to obtain a stream of bytes; // c)Apply Base64 Encoding to this array of bytes to obtain the encoded // authorization. String^ BasicEncrypt = String::Concat( MyCreds->UserName, ":", MyCreds->Password ); String^ BasicToken = String::Concat( "Basic ", Convert::ToBase64String( ASCII->GetBytes( BasicEncrypt ) ) ); // Create an Authorization object using the above encoded authorization. Authorization^ resourceAuthorization = gcnew Authorization( BasicToken ); // Get the Message property which contains the authorization string that the // client returns to the server when accessing protected resources Console::WriteLine( "\n Authorization Message: {0}", resourceAuthorization->Message ); // Get the Complete property which is set to true when the authentication process // between the client and the server is finished. Console::WriteLine( "\n Authorization Complete: {0}", resourceAuthorization->Complete );
Available since 1.1