ReceiveCompletedEventHandler Delegate
Represents the method that will handle the ReceiveCompleted event of a MessageQueue.
[Visual Basic] <Serializable> Public Delegate Sub ReceiveCompletedEventHandler( _ ByVal sender As Object, _ ByVal e As ReceiveCompletedEventArgs _ ) [C#] [Serializable] public delegate void ReceiveCompletedEventHandler( object sender, ReceiveCompletedEventArgs e ); [C++] [Serializable] public __gc __delegate void ReceiveCompletedEventHandler( Object* sender, ReceiveCompletedEventArgs* e );
[JScript] In JScript, you can use the delegates in the .NET Framework, but you cannot define your own.
Parameters [Visual Basic, C#, C++]
The declaration of your event handler must have the same parameters as the ReceiveCompletedEventHandler delegate declaration.
- sender
- The source of the event, the MessageQueue.
- e
- A ReceiveCompletedEventArgs that contains the event data.
Remarks
When you create a ReceiveCompletedEventHandler delegate, you identify the method that will handle the event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate. For more information about event-handler delegates, see Events and Delegates.
Example
[Visual Basic, C#, C++] The following example illustrates how to create an event delegate (ReceiveCompletedEventHandler) for the event handler (MyReceiveCompleted) and associate it with the MessageQueue.ReceiveCompleted event. The event handler receives a message from a queue, and writes its label to the screen.
[Visual Basic] Imports System Imports System.Messaging Namespace MyProject '/ <summary> '/ Provides a container class for the example. '/ </summary> Public Class MyNewQueue '************************************************** ' Provides an entry point into the application. ' ' This example performs asynchronous receive operation ' processing. '************************************************** Public Shared Sub Main() ' Create an instance of MessageQueue. Set its formatter. Dim myQueue As New MessageQueue(".\myQueue") myQueue.Formatter = New XmlMessageFormatter(New Type() _ {GetType([String])}) ' Add an event handler for the ReceiveCompleted event. AddHandler myQueue.ReceiveCompleted, AddressOf _ MyReceiveCompleted ' Begin the asynchronous receive operation. myQueue.BeginReceive() ' Do other work on the current thread. Return End Sub 'Main '************************************************** ' Provides an event handler for the ReceiveCompleted ' event. '************************************************** Private Shared Sub MyReceiveCompleted(ByVal [source] As _ [Object], ByVal asyncResult As ReceiveCompletedEventArgs) ' Connect to the queue. Dim mq As MessageQueue = CType([source], MessageQueue) ' End the asynchronous Receive operation. Dim m As Message = mq.EndReceive(asyncResult.AsyncResult) ' Display message information on the screen. Console.WriteLine(("Message: " + CStr(m.Body))) ' Restart the asynchronous Receive operation. mq.BeginReceive() Return End Sub 'MyReceiveCompleted End Class 'MyNewQueue End Namespace 'MyProject [C#] using System; using System.Messaging; namespace MyProject { /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example performs asynchronous receive operation // processing. //************************************************** public static void Main() { // Create an instance of MessageQueue. Set its formatter. MessageQueue myQueue = new MessageQueue(".\\myQueue"); myQueue.Formatter = new XmlMessageFormatter(new Type[] {typeof(String)}); // Add an event handler for the ReceiveCompleted event. myQueue.ReceiveCompleted += new ReceiveCompletedEventHandler(MyReceiveCompleted); // Begin the asynchronous receive operation. myQueue.BeginReceive(); // Do other work on the current thread. return; } //************************************************** // Provides an event handler for the ReceiveCompleted // event. //************************************************** private static void MyReceiveCompleted(Object source, ReceiveCompletedEventArgs asyncResult) { // Connect to the queue. MessageQueue mq = (MessageQueue)source; // End the asynchronous Receive operation. Message m = mq.EndReceive(asyncResult.AsyncResult); // Display message information on the screen. Console.WriteLine("Message: " + (string)m.Body); // Restart the asynchronous Receive operation. mq.BeginReceive(); return; } } } [C++] #using <mscorlib.dll> #using <system.dll> #using <system.messaging.dll> using namespace System; using namespace System::Messaging; __gc class MyNewQueue { //************************************************* // Provides an event handler for the ReceiveCompleted // event. //************************************************* public: static void MyReceiveCompleted(Object* source, ReceiveCompletedEventArgs* asyncResult) { // Connect to the queue. MessageQueue* mq = dynamic_cast<MessageQueue*>(source); // End the asynchronous Receive operation. Message* m = mq->EndReceive(asyncResult->AsyncResult); // Display message information on the screen. Console::WriteLine(S"Message: {0}", m->Body); // Restart the asynchronous Receive operation. mq->BeginReceive(); return; } }; //************************************************* // Provides an entry point into the application. // // This example performs asynchronous receive operation // processing. //************************************************* int main() { // Create an instance of MessageQueue. Set its formatter. MessageQueue* myQueue = new MessageQueue(S".\\myQueue"); Type* p __gc[] = new Type* __gc[1]; p[0] = __typeof(String); myQueue->Formatter = new XmlMessageFormatter( p ); // Add an event handler for the ReceiveCompleted event. myQueue->ReceiveCompleted += new ReceiveCompletedEventHandler(0, MyNewQueue::MyReceiveCompleted); // Begin the asynchronous receive operation. myQueue->BeginReceive(); // Do other work on the current thread. return 0; }
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Requirements
Namespace: System.Messaging
Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family
Assembly: System.Messaging (in System.Messaging.dll)
See Also
System.Messaging Namespace | MessageQueue | PeekCompletedEventHandler | ReceiveCompletedEventArgs | Events and Delegates