ReceiveCompletedEventArgs Class


The .NET API Reference documentation has a new home. Visit the .NET API Browser on to see the new experience.

Provides data for the ReceiveCompleted event. When your asynchronous receive operation calls an event handler, an instance of this class is passed to the handler.

Namespace:   System.Messaging
Assembly:  System.Messaging (in System.Messaging.dll)


public ref class ReceiveCompletedEventArgs : EventArgs


Gets or sets the result of the asynchronous operation requested.


Gets the message associated with the asynchronous receive operation.


Determines whether the specified object is equal to the current object.(Inherited from Object.)


Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)


Serves as the default hash function. (Inherited from Object.)


Gets the Type of the current instance.(Inherited from Object.)


Creates a shallow copy of the current Object.(Inherited from Object.)


Returns a string that represents the current object.(Inherited from Object.)

When you use event notification to receive messages asynchronously from the queue, you must create a method that handles your message processing. Your code must call BeginReceive to begin the asynchronous processing. When a message is received, your application is notified through the ReceiveCompleted event. An instance of ReceiveCompletedEventArgs is passed into the event delegate that calls your event handler. The data associated with the ReceiveCompleted event is contained in the delegate's AsyncResult parameter.

There are two ways to provide notification of event completion: event notification and callbacks. ReceiveCompletedEventArgs is used only with event notification. For information comparing callbacks and event notification, see "Events vs. Callbacks" on MSDN.

ReceiveCompletedEventArgs provides access to the message that initiated the end of the asynchronous receive operation, through the Message member. This is an alternate access to the message, and behaves much the same as a call to MessageQueue::EndReceive.

The following code example creates an event handler for the ReceiveCompleted event and associates it with the event delegate by using the ReceiveCompletedEventHandler. The event handler, MyReceiveCompleted, receives a message from a queue and writes its body to the screen.

#using <system.dll>
#using <system.messaging.dll>

using namespace System;
using namespace System::Messaging;
ref class MyNewQueue

   // Provides an event handler for the ReceiveCompleted
   // event.
   static void MyReceiveCompleted( Object^ source, ReceiveCompletedEventArgs^ asyncResult )
      // Connect to the queue.
      MessageQueue^ mq = dynamic_cast<MessageQueue^>(source);

      // End the asynchronous Receive operation.
      Message^ m = mq->EndReceive( asyncResult->AsyncResult );

      // Display message information on the screen.
      Console::WriteLine( "Message: {0}", m->Body );

      // Restart the asynchronous Receive operation.

// Provides an entry point into the application.
// This example performs asynchronous receive operation
// processing.
int main()
   // Create an instance of MessageQueue. Set its formatter.
   MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
   array<Type^>^p = gcnew array<Type^>(1);
   p[ 0 ] = String::typeid;
   myQueue->Formatter = gcnew XmlMessageFormatter( p );

   // Add an event handler for the ReceiveCompleted event.
   myQueue->ReceiveCompleted += gcnew ReceiveCompletedEventHandler( MyNewQueue::MyReceiveCompleted );

   // Begin the asynchronous receive operation.

   // Do other work on the current thread.
   return 0;

.NET Framework
Available since 1.1

Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Return to top