MessageQueuePermissionAttribute Class

 

Allows declarative MessageQueue permission checks.

Namespace:   System.Messaging
Assembly:  System.Messaging (in System.Messaging.dll)

System.Object
  System.Attribute
    System.Security.Permissions.SecurityAttribute
      System.Security.Permissions.CodeAccessSecurityAttribute
        System.Messaging.MessageQueuePermissionAttribute

[SerializableAttribute]
[AttributeUsageAttribute(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Event, 
	AllowMultiple = true, Inherited = false)]
public class MessageQueuePermissionAttribute : CodeAccessSecurityAttribute

NameDescription
System_CAPS_pubmethodMessageQueuePermissionAttribute(SecurityAction)

Initializes a new instance of the MessageQueuePermissionAttribute class.

NameDescription
System_CAPS_pubpropertyAction

Gets or sets a security action.(Inherited from SecurityAttribute.)

System_CAPS_pubpropertyCategory

Gets or sets the queue category.

System_CAPS_pubpropertyLabel

Gets or sets the queue description.

System_CAPS_pubpropertyMachineName

Gets or sets the name of the computer where the Message Queuing queue is located.

System_CAPS_pubpropertyPath

Gets or sets the queue's path.

System_CAPS_pubpropertyPermissionAccess

Gets or sets the permission access levels used in the permissions request.

System_CAPS_pubpropertyTypeId

When implemented in a derived class, gets a unique identifier for this Attribute.(Inherited from Attribute.)

System_CAPS_pubpropertyUnrestricted

Gets or sets a value indicating whether full (unrestricted) permission to the resource protected by the attribute is declared.(Inherited from SecurityAttribute.)

NameDescription
System_CAPS_pubmethodCreatePermission()

Creates the permission based on the requested access levels, category, label, computer name, and path that are set through the PermissionAccess, Category, Label, MachineName, and Path properties on the attribute.(Overrides SecurityAttribute.CreatePermission().)

System_CAPS_pubmethodEquals(Object)

This API supports the product infrastructure and is not intended to be used directly from your code. Returns a value that indicates whether this instance is equal to a specified object.(Inherited from Attribute.)

System_CAPS_protmethodFinalize()

Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)

System_CAPS_pubmethodGetHashCode()

Returns the hash code for this instance.(Inherited from Attribute.)

System_CAPS_pubmethodGetType()

Gets the Type of the current instance.(Inherited from Object.)

System_CAPS_pubmethodIsDefaultAttribute()

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.(Inherited from Attribute.)

System_CAPS_pubmethodMatch(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.(Inherited from Attribute.)

System_CAPS_protmethodMemberwiseClone()

Creates a shallow copy of the current Object.(Inherited from Object.)

System_CAPS_pubmethodToString()

Returns a string that represents the current object.(Inherited from Object.)

NameDescription
System_CAPS_pubinterfaceSystem_CAPS_privmethod_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.(Inherited from Attribute.)

System_CAPS_pubinterfaceSystem_CAPS_privmethod_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.(Inherited from Attribute.)

System_CAPS_pubinterfaceSystem_CAPS_privmethod_Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).(Inherited from Attribute.)

System_CAPS_pubinterfaceSystem_CAPS_privmethod_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.(Inherited from Attribute.)

For more information about using attributes, see Extending Metadata Using Attributes.

The following code example demonstrates the use of MessageQueuePermissionAttribute.


using System;
using System.Messaging;

public class MessageQueuePermissionAttributeExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionAttributeExample example =
            new MessageQueuePermissionAttributeExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate the members of MessageQueuePermissionAttribute.
        // Note that the Path, FormatName, MachineName, Label, and Category
        // property values cannot all be set on the same instance of
        // MessageQueuePermissionAttribute. Trying to do so will throw an
        // exception of type System.InvalidOperationException.
        example.CreateAttribute();
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
        example.CreatePermissionExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermissionAttribute constructor:
    // public #ctor (SecurityAction action)
    public void CreateAttribute()
    {

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

    }

    public void CategoryExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Category property value, based on the queue's
        // Category property value.
        attribute.Category = queue.Category.ToString();

        // Display the new value of the attribute's Category property.
        Console.WriteLine("attribute.Category: {0}",
            attribute.Category.ToString());

    }

    public void LabelExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Label property value, based on the queue's Label
        // property value.
        attribute.Label = queue.Label;

        // Display the new value of the attribute's Label property.
        Console.WriteLine("attribute.Label: {0}", attribute.Label);

    }

    public void MachineNameExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's MachineName property value, based on the queue's
        // MachineName property value.
        attribute.MachineName = queue.MachineName;

        // Display the new value of the attribute's MachineName property.
        Console.WriteLine("attribute.MachineName: {0}",
            attribute.MachineName);

    }

    public void PathExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Display the new value of the attribute's Path property.
        Console.WriteLine("attribute.Path: {0}", attribute.Path);

    }

    public void PermissionAccessExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's PermissionAccess property value.
        attribute.PermissionAccess = MessageQueuePermissionAccess.Receive;

        // Display the new value of the attribute's PermissionAccess property.
        Console.WriteLine("attribute.PermissionAccess: {0}",
            attribute.PermissionAccess);

    }

    public void CreatePermissionExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Get an IPermission interface by calling the attribute's
        // CreatePermission() method.
        System.Security.IPermission permission = attribute.CreatePermission();

    }
}

.NET Framework
Available since 1.1

Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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