BinaryMessageFormatter Class
Serializes or deserializes an object, or an entire graph of connected objects, to or from the body of a Message Queuing message, using a binary format.
For a list of all members of this type, see BinaryMessageFormatter Members.
System.Object
System.Messaging.BinaryMessageFormatter
[Visual Basic] Public Class BinaryMessageFormatter Implements IMessageFormatter, ICloneable [C#] public class BinaryMessageFormatter : IMessageFormatter, ICloneable [C++] public __gc class BinaryMessageFormatter : public IMessageFormatter, ICloneable [JScript] public class BinaryMessageFormatter implements IMessageFormatter, ICloneable
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Remarks
The BinaryMessageFormatter is very efficient and can be used to serialize most objects. The result is very compact and fast to parse, but does not allow for loosely coupled messaging as the XmlMessageFormatter does.
Note Loosely coupled means that the client and the server can independently version the type that is sent and received.
When the application sends a message to the queue using an instance of the MessageQueue class, the formatter serializes the object into a stream and inserts it into the message body. When reading from a queue using a MessageQueue, the formatter deserializes the message data into the Body property of a Message.
BinaryMessageFormatter provides faster throughput than the XmlMessageFormatter. Use the BinaryMessageFormatter when pure speed rather than loosely coupled messaging is desired.
Example
[Visual Basic] Imports System Imports System.Messaging Imports System.Drawing Imports System.IO Namespace MyProject _ '/ <summary> '/ Provides a container class for the example. '/ </summary> Public Class MyNewQueue '************************************************** ' Provides an entry point into the application. ' ' This example sends and receives a message from ' a queue. '************************************************** Public Shared Sub Main() ' Create a new instance of the class. Dim myNewQueue As New MyNewQueue() ' Create a queue on the local computer. CreateQueue(".\myQueue") ' Send a message to a queue. myNewQueue.SendMessage() ' Receive a message from a queue. myNewQueue.ReceiveMessage() Return End Sub 'Main '************************************************** ' Creates a new queue. '************************************************** Public Shared Sub CreateQueue(queuePath As String) Try If Not MessageQueue.Exists(queuePath) Then MessageQueue.Create(queuePath) Else Console.WriteLine((queuePath + " already exists.")) End If Catch e As MessageQueueException Console.WriteLine(e.Message) End Try End Sub 'CreateQueue '************************************************** ' Sends an image to a queue, using the BinaryMessageFormatter. '************************************************** Public Sub SendMessage() Try ' Create a new bitmap. ' The file must be in the \bin\debug or \bin\retail folder, or ' you must give a full path to its location. Dim myImage As Image = Bitmap.FromFile("SentImage.bmp") ' Connect to a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") Dim myMessage As New Message(myImage, New BinaryMessageFormatter()) ' Send the image to the queue. myQueue.Send(myMessage) Catch e As ArgumentException Console.WriteLine(e.Message) End Try Return End Sub 'SendMessage '************************************************** ' Receives a message containing an image. '************************************************** Public Sub ReceiveMessage() Try ' Connect to the a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") ' Set the formatter to indicate body contains an Order. myQueue.Formatter = New BinaryMessageFormatter() ' Receive and format the message. Dim myMessage As System.Messaging.Message = myQueue.Receive() Dim myImage As Bitmap = CType(myMessage.Body, Bitmap) ' This will be saved in the \bin\debug or \bin\retail folder. myImage.Save("ReceivedImage.bmp", System.Drawing.Imaging.ImageFormat.Bmp) Catch ' Handle Message Queuing exceptions. ' Handle invalid serialization format. Catch e As InvalidOperationException Console.WriteLine(e.Message) Catch e As IOException End Try ' Handle file access exceptions. ' Catch other exceptions as necessary. Return End Sub 'ReceiveMessage End Class 'MyNewQueue End Namespace 'MyProject [C#] using System; using System.Messaging; using System.Drawing; using System.IO; namespace MyProject { /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; } //************************************************** // Creates a new queue. //************************************************** public static void CreateQueue(string queuePath) { try { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath); } else { Console.WriteLine(queuePath + " already exists."); } } catch (MessageQueueException e) { Console.WriteLine(e.Message); } } //************************************************** // Sends an image to a queue, using the BinaryMessageFormatter. //************************************************** public void SendMessage() { try{ // Create a new bitmap. // The file must be in the \bin\debug or \bin\retail folder, or // you must give a full path to its location. Image myImage = Bitmap.FromFile("SentImage.bmp"); // Connect to a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); Message myMessage = new Message(myImage, new BinaryMessageFormatter()); // Send the image to the queue. myQueue.Send(myMessage); } catch(ArgumentException e) { Console.WriteLine(e.Message); } return; } //************************************************** // Receives a message containing an image. //************************************************** public void ReceiveMessage() { try { // Connect to the a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue.Formatter = new BinaryMessageFormatter(); // Receive and format the message. System.Messaging.Message myMessage = myQueue.Receive(); Bitmap myImage = (Bitmap)myMessage.Body; // This will be saved in the \bin\debug or \bin\retail folder. myImage.Save("ReceivedImage.bmp",System.Drawing.Imaging.ImageFormat.Bmp); } catch (MessageQueueException) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException e) { Console.WriteLine(e.Message); } catch (IOException e) { // Handle file access exceptions. } // Catch other exceptions as necessary. return; } } } [C++] #using <mscorlib.dll> #using <system.dll> #using <system.messaging.dll> #using <system.drawing.dll> using namespace System; using namespace System::Messaging; using namespace System::Drawing; using namespace System::IO; /// <summary> /// Provides a container class for the example. /// </summary> __gc class MyNewQueue { //************************************************* // Creates a new queue. //************************************************* public: static void CreateQueue(String* queuePath) { try { if (!MessageQueue::Exists(queuePath)) { MessageQueue::Create(queuePath); } else { Console::WriteLine("{0} already exists.", queuePath); } } catch (MessageQueueException* e) { Console::WriteLine(e->Message); } } //************************************************* // Sends an image to a queue, using the BinaryMessageFormatter. //************************************************* public: void SendMessage() { try { // Create a new bitmap. // The file must be in the \bin\debug or \bin\retail folder, or // you must give a full path to its location. Image* myImage = Bitmap::FromFile(S"SentImage::bmp"); // Connect to a queue on the local computer. MessageQueue* myQueue = new MessageQueue(S".\\myQueue"); Message* myMessage = new Message(myImage, new BinaryMessageFormatter()); // Send the image to the queue. myQueue->Send(myMessage); } catch (ArgumentException* e) { Console::WriteLine(e->Message); } return; } //************************************************* // Receives a message containing an image. //************************************************* public: void ReceiveMessage() { try { // Connect to the a queue on the local computer. MessageQueue* myQueue = new MessageQueue(S".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue->Formatter = new BinaryMessageFormatter(); // Receive and format the message. Message* myMessage = myQueue->Receive(); Bitmap* myImage = static_cast<Bitmap*>(myMessage->Body); // This will be saved in the \bin\debug or \bin\retail folder. myImage->Save(S"ReceivedImage::bmp", System::Drawing::Imaging::ImageFormat::Bmp); } catch (MessageQueueException*) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException* e) { Console::WriteLine(e->Message); } catch (IOException* e) { // Handle file access exceptions. } // Catch other exceptions as necessary. return; } }; //************************************************* // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************* int main() { // Create a new instance of the class. MyNewQueue* myNewQueue = new MyNewQueue(); // Create a queue on the local computer. MyNewQueue::CreateQueue(S".\\myQueue"); // Send a message to a queue. myNewQueue->SendMessage(); // Receive a message from a queue. myNewQueue->ReceiveMessage(); return 0; }
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Requirements
Namespace: System.Messaging
Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family
Assembly: System.Messaging (in System.Messaging.dll)
See Also
BinaryMessageFormatter Members | System.Messaging Namespace | XmlMessageFormatter | ActiveXMessageFormatter | Message.Formatter | MessageQueue.Formatter