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AcknowledgeTypes Enumeration

Specifies the types of acknowledgment message Message Queuing returns to the sending application.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

[Visual Basic]
<Flags>
<Serializable>
Public Enum AcknowledgeTypes
[C#]
[Flags]
[Serializable]
public enum AcknowledgeTypes
[C++]
[Flags]
[Serializable]
__value public enum AcknowledgeTypes
[JScript]
public
   Flags
 Serializable
enum AcknowledgeTypes

Remarks

The AcknowledgeTypes class provides a set of flags that you can combine to request one or more categories of acknowledgment messages.

When an application sends a message, it can request that Message Queuing return acknowledgment messages indicating the success or failure of the original message. Message Queuing sends these acknowledgment messages to the administration queue you specify. Acknowledgment types can be divided broadly into four groups: positive arrival acknowledgments, positive read acknowledgments, negative arrival acknowledgments, and negative read acknowledgments. Requesting acknowledgments enables your application to receive notification of certain occurrences--for example, a message reaching its destination queue, a message being retrieved, or a time-out preventing a message from reaching or being retrieved from the destination queue.

When you are using the Message class to send messages to a queue, you specify the types of acknowledgments your application should receive in the AcknowledgeType property, and you specify the administration queue that receives the acknowledgment messages in the AdministrationQueue property.

When you use the Message class to read acknowledgment messages in the administration queue, the instance's Acknowledgment property indicates the condition responsible for the acknowledgment message, for example, if a time-out expired before the original message was read from the queue.

Members

Member name Description Value
FullReachQueue A mask used to request positive acknowledgment if the original message reaches the queue, or negative acknowledgment if the time-to-reach-queue timer expires or if the original message cannot be authenticated. 5
FullReceive A mask used to request positive acknowledgment if the original message is received from the queue before its time-to-be-received timer expires, or negative acknowledgment otherwise. 14
NegativeReceive A mask used to request a negative acknowledgment when the original message fails to be received from the queue.
Note   Using the MessageQueue.Peek method does not remove a message from the queue, so this acknowledgment type could be returned even if you did peek the message. Only the MessageQueue.Receive method (or the related asynchronous MessageQueue.BeginReceive method) removes a message from the queue.
8
None A mask used to request that no acknowledgment messages (positive or negative) be posted. 0
NotAcknowledgeReachQueue A mask used to request a negative acknowledgment when the original message cannot reach the queue. This can happen when the time-to-reach-queue timer expires, or if a message cannot be authenticated. 4
NotAcknowledgeReceive A mask used to request a negative acknowledgment when an error occurs that prevents the original message from being received from the queue before its time-to-be-received timer expires. 12
PositiveArrival A mask used to request a positive acknowledgment when the original message reaches the queue. 1
PositiveReceive A mask used to request a positive acknowledgment when the original message is successfully retrieved from the queue. 2

Example

[Visual Basic, C#, C++] The following example sends and receives a message containing an order to and from a queue. It specifically requests a positive acknowledgment when the original message reaches or is retrieved from the queue.

[Visual Basic] 
Imports System
Imports System.Messaging


Namespace MyProject
    _
   
   '/ <summary>
   '/ Provides a container class for the example.
   '/ </summary>
   Public Class MyNewQueue
      
      
      '**************************************************
      ' Provides an entry point into the application.
      '         
      ' This example sends and receives a message from
      ' a queue.
      '**************************************************
      Public Shared Sub Main()
         ' Create a new instance of the class.
         Dim myNewQueue As New MyNewQueue()
         
         ' Create new queues.
         CreateQueue(".\myQueue")
         CreateQueue(".\myAdministrationQueue")
         
         ' Send messages to a queue.
         myNewQueue.SendMessage()
         
         ' Receive messages from a queue.
         Dim messageId As String = myNewQueue.ReceiveMessage()
         
         ' Receive acknowledgment message.
         If Not (messageId Is Nothing) Then
            myNewQueue.ReceiveAcknowledgment(messageId, ".\myAdministrationQueue")
         End If
         
         Return
      End Sub 'Main
      
      
      '**************************************************
      ' Creates a new queue.
      '**************************************************
      Public Shared Sub CreateQueue(queuePath As String)
         Try
            If Not MessageQueue.Exists(queuePath) Then
               MessageQueue.Create(queuePath)
            Else
               Console.WriteLine((queuePath + " already exists."))
            End If
         Catch e As MessageQueueException
            Console.WriteLine(e.Message)
         End Try
      End Sub 'CreateQueue
       
      
      
      '**************************************************
      ' Sends a string message to a queue.
      '**************************************************
      Public Sub SendMessage()
         
         ' Connect to a queue on the local computer.
         Dim myQueue As New MessageQueue(".\myQueue")
         
         ' Create a new message.
         Dim myMessage As New Message("Original Message")
         
         myMessage.AdministrationQueue = New MessageQueue(".\myAdministrationQueue")
         myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive Or AcknowledgeTypes.PositiveArrival
         
         ' Send the Order to the queue.
         myQueue.Send(myMessage)
         
         Return
      End Sub 'SendMessage
      
      
      
      '**************************************************
      ' Receives a message containing an Order.
      '**************************************************
      Public Function ReceiveMessage() As String
         ' Connect to the a queue on the local computer.
         Dim myQueue As New MessageQueue(".\myQueue")
         
         myQueue.MessageReadPropertyFilter.CorrelationId = True
         
         
         ' Set the formatter to indicate body contains an Order.
         myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
         
         Dim returnString As String = Nothing
         
         Try
            ' Receive and format the message. 
            Dim myMessage As Message = myQueue.Receive()
            
            
            ' Display message information.
            Console.WriteLine("____________________________________________")
            Console.WriteLine("Original message information--")
            Console.WriteLine(("Body: " + myMessage.Body.ToString()))
            Console.WriteLine(("Id: " + myMessage.Id.ToString()))
            Console.WriteLine("____________________________________________")
            
            returnString = myMessage.Id
         
         
         Catch
         ' Handle Message Queuing exceptions.
         
         ' Handle invalid serialization format.
         Catch e As InvalidOperationException
            Console.WriteLine(e.Message)
         End Try
         
         ' Catch other exceptions as necessary.
         Return returnString
      End Function 'ReceiveMessage
      
      
      '**************************************************
      ' Receives a message containing an Order.
      '**************************************************
      Public Sub ReceiveAcknowledgment(messageId As String, queuePath As String)
         Dim found As Boolean = False
         Dim queue As New MessageQueue(queuePath)
         queue.MessageReadPropertyFilter.CorrelationId = True
         queue.MessageReadPropertyFilter.Acknowledgment = True
         
         Try
            While Not (queue.PeekByCorrelationId(messageId) Is Nothing)
               Dim myAcknowledgmentMessage As Message = queue.ReceiveByCorrelationId(messageId)
               
               ' Output acknowledgment message information. The correlation Id is identical
               ' to the id of the original message.
               Console.WriteLine("Acknowledgment Message Information--")
               Console.WriteLine(("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString()))
               Console.WriteLine(("Id: " + myAcknowledgmentMessage.Id.ToString()))
               Console.WriteLine(("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString()))
               Console.WriteLine("____________________________________________")
               
               found = True
            End While
         Catch e As InvalidOperationException
            ' This exception would be thrown if there is no (further) acknowledgment message
            ' with the specified correlation Id. Only output a message if there are no messages;
            ' not if the loop has found at least one.
            If found = False Then
               Console.WriteLine(e.Message)
            End If
         End Try 
      End Sub 'ReceiveAcknowledgment ' Handle other causes of invalid operation exception.
   End Class 'MyNewQueue
End Namespace 'MyProject 

[C#] 
using System;
using System.Messaging;

namespace MyProject
{

    /// <summary>
    /// Provides a container class for the example.
    /// </summary>
    public class MyNewQueue
    {

        //**************************************************
        // Provides an entry point into the application.
        //         
        // This example sends and receives a message from
        // a queue.
        //**************************************************

        public static void Main()
        {
            // Create a new instance of the class.
            MyNewQueue myNewQueue = new MyNewQueue();

            // Create new queues.
            CreateQueue(".\\myQueue");
            CreateQueue(".\\myAdministrationQueue");

            // Send messages to a queue.
            myNewQueue.SendMessage();

            // Receive messages from a queue.
            string messageId = myNewQueue.ReceiveMessage(); 

            // Receive acknowledgment message.
            if(messageId != null)
            {
                myNewQueue.ReceiveAcknowledgment(messageId, ".\\myAdministrationQueue");
            }

            return;
        }

        //**************************************************
        // Creates a new queue.
        //**************************************************

        public static void CreateQueue(string queuePath)
        {
            try    
            {
                if(!MessageQueue.Exists(queuePath))
                {
                    MessageQueue.Create(queuePath);
                }
                else
                {
                    Console.WriteLine(queuePath + " already exists.");
                }
            }
            catch (MessageQueueException e)
            {
                Console.WriteLine(e.Message);
            }
            
        }


        //**************************************************
        // Sends a string message to a queue.
        //**************************************************
        
        public void SendMessage()
        {

            // Connect to a queue on the local computer.
            MessageQueue myQueue = new MessageQueue(".\\myQueue");

            // Create a new message.
            Message myMessage = new Message("Original Message"); 

            myMessage.AdministrationQueue = new MessageQueue(".\\myAdministrationQueue");
            myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive | AcknowledgeTypes.PositiveArrival;

            // Send the Order to the queue.
            myQueue.Send(myMessage);

            return;
        }


        //**************************************************
        // Receives a message containing an Order.
        //**************************************************
        
        public  string ReceiveMessage()
        {
            // Connect to the a queue on the local computer.
            MessageQueue myQueue = new MessageQueue(".\\myQueue");

            myQueue.MessageReadPropertyFilter.CorrelationId = true;


            // Set the formatter to indicate body contains an Order.
            myQueue.Formatter = new XmlMessageFormatter(new Type[]
                {typeof(string)});

            string returnString = null;
            
            try
            {
                // Receive and format the message. 
                Message myMessage =    myQueue.Receive(); 


                // Display message information.
                Console.WriteLine("____________________________________________");
                Console.WriteLine("Original message information--");
                Console.WriteLine("Body: " +myMessage.Body.ToString());
                Console.WriteLine("Id: " + myMessage.Id.ToString());
                Console.WriteLine("____________________________________________");

                returnString =  myMessage.Id;
                
            }
            
            catch (MessageQueueException)
            {
                // Handle Message Queuing exceptions.
            }

            // Handle invalid serialization format.
            catch (InvalidOperationException e)
            {
                Console.WriteLine(e.Message);
            }
            
            // Catch other exceptions as necessary.

            return returnString;
        }

        //**************************************************
        // Receives a message containing an Order.
        //**************************************************
        
        public void ReceiveAcknowledgment(string messageId, string queuePath)
        {
            bool found = false;
            MessageQueue queue = new MessageQueue(queuePath);
            queue.MessageReadPropertyFilter.CorrelationId = true;
            queue.MessageReadPropertyFilter.Acknowledgment = true;

            try
            {
                while(queue.PeekByCorrelationId(messageId) != null)
                {
                    Message myAcknowledgmentMessage = queue.ReceiveByCorrelationId(messageId);
            
                    // Output acknowledgment message information. The correlation Id is identical
                    // to the id of the original message.
                    Console.WriteLine("Acknowledgment Message Information--");
                    Console.WriteLine("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString());
                    Console.WriteLine("Id: " + myAcknowledgmentMessage.Id.ToString());
                    Console.WriteLine("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString());
                    Console.WriteLine("____________________________________________");

                    found = true;
                }
            }
            catch (InvalidOperationException e)
            { 
                // This exception would be thrown if there is no (further) acknowledgment message
                // with the specified correlation Id. Only output a message if there are no messages;
                // not if the loop has found at least one.
                if(found == false)
                {    
                    Console.WriteLine(e.Message);
                }

                // Handle other causes of invalid operation exception.
            }

        }
    }
}

[C++] 
#using <mscorlib.dll>
#using <system.dll>
#using <system.messaging.dll>

using namespace System;
using namespace System::Messaging;

__gc class MyNewQueue 
{
public:
    static void CreateQueue(String* queuePath) 
    {
        try 
        {
            if (!MessageQueue::Exists(queuePath)) 
            {
                MessageQueue::Create(queuePath);
            }
            else 
            {
                Console::WriteLine("{0} already exists.", queuePath );
            }
        } 
        catch (MessageQueueException* e) 
        {
            Console::WriteLine(e->Message);
        }

    }

public:
    void SendMessage() 
    {

        // Connect to a queue on the local computer.
        MessageQueue* myQueue = new MessageQueue(S".\\myQueue");

        // Create a new message.
        Message* myMessage = new Message(S"Original Message");
        myMessage->AdministrationQueue = new MessageQueue(S".\\myAdministrationQueue");
        myMessage->AcknowledgeType = (AcknowledgeTypes)(AcknowledgeTypes::PositiveReceive | AcknowledgeTypes::PositiveArrival);

        // Send the Order to the queue.
        myQueue->Send(myMessage);

        return;
    }



public:
    String* ReceiveMessage() 
    {
        // Connect to the a queue on the local computer.
        MessageQueue* myQueue = new MessageQueue(S".\\myQueue");

        myQueue->MessageReadPropertyFilter->CorrelationId = true;

        Type* p __gc[] = new Type*[1];
        p[0] =    __typeof(String);
        myQueue->Formatter = new XmlMessageFormatter( p );

        String* returnString = 0;

        try 
        {
            // Receive and format the message. 
            Message* myMessage = myQueue->Receive(); 

            // Display message information.
            Console::WriteLine(S"____________________________________________");
            Console::WriteLine(S"Original message information--");
            Console::WriteLine(S"Body: {0}", myMessage->Body);
            Console::WriteLine(S"Id: {0}", myMessage->Id);
            Console::WriteLine(S"____________________________________________");

            returnString =  myMessage->Id;

        }
        catch (MessageQueueException*) 
        {
            // Handle Message Queuing exceptions.
        }

        // Handle invalid serialization format.
        catch (InvalidOperationException* e) 
        {
            Console::WriteLine(e->Message);
        }

        // Catch other exceptions as necessary.

        return returnString;
    }

public:
    void ReceiveAcknowledgment(String* messageId, String* queuePath) 
    {
        bool found = false;
        MessageQueue* queue = new MessageQueue(queuePath);
        queue->MessageReadPropertyFilter->CorrelationId = true;
        queue->MessageReadPropertyFilter->Acknowledgment = true;

        try 
        {
            while(queue->PeekByCorrelationId(messageId) != 0) 
            {
                Message* myAcknowledgmentMessage = queue->ReceiveByCorrelationId(messageId);

                // Output acknowledgment message information. The correlation Id is identical
                // to the id of the original message.
                Console::WriteLine(S"Acknowledgment Message Information--");
                Console::WriteLine(S"Correlation Id: {0}", myAcknowledgmentMessage->CorrelationId);
                Console::WriteLine(S"Id: {0}", myAcknowledgmentMessage->Id);
                Console::WriteLine(S"Acknowledgment Type: {0}", __box(myAcknowledgmentMessage->Acknowledgment));
                Console::WriteLine(S"____________________________________________");

                found = true;
            }
        } 
        catch (InvalidOperationException* e) 
        { 
            // This exception would be thrown if there is no (further) acknowledgment message
            // with the specified correlation Id. Only output a message if there are no messages;
            // not if the loop has found at least one.
            if (found == false)
            {    
                Console::WriteLine(e->Message);
            }

            // Handle other causes of invalid operation exception.
        }

    }
};

int main() 
{
    // Create a new instance of the class.
    MyNewQueue* myNewQueue = new MyNewQueue();

    // Create new queues.
    MyNewQueue::CreateQueue(S".\\myQueue");
    MyNewQueue::CreateQueue(S".\\myAdministrationQueue");

    // Send messages to a queue.
    myNewQueue->SendMessage();

    // Receive messages from a queue.
    String* messageId = myNewQueue->ReceiveMessage(); 

    // Receive acknowledgment message.
    if (messageId != 0) 
    {
        myNewQueue->ReceiveAcknowledgment(messageId, S".\\myAdministrationQueue");
    }

    return 0;
}

[JScript] No example is available for JScript. To view a Visual Basic, C#, or C++ example, click the Language Filter button Language Filter in the upper-left corner of the page.

Requirements

Namespace: System.Messaging

Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family

Assembly: System.Messaging (in System.Messaging.dll)

See Also

System.Messaging Namespace | Message | Message.AdministrationQueue | Message.AcknowledgeType | Message.Acknowledgment

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