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Visual Studio 2008
The SoundPlayer type exposes the following members.
|CreateObjRef||Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.)|
|Equals||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Releases unmanaged resources and performs other cleanup operations before the Component is reclaimed by garbage collection. (Inherited from Component.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetLifetimeService||Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.)|
|GetService||Returns an object that represents a service provided by the Component or by its Container. (Inherited from Component.)|
|GetType||Gets the type of the current instance. (Inherited from Object.)|
|InitializeLifetimeService||Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.)|
|Load||Loads a sound synchronously.|
|LoadAsync||Loads a .wav file from a stream or a Web resource using a new thread.|
|OnLoadCompleted||Raises the LoadCompleted event.|
|OnSoundLocationChanged||Raises the SoundLocationChanged event.|
|OnStreamChanged||Raises the StreamChanged event.|
|Play||Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.|
|PlayLooping||Plays and loops the .wav file using a new thread, and loads the .wav file first if it has not been loaded.|
|PlaySync||Plays the .wav file and loads the .wav file first if it has not been loaded.|
|Stop||Stops playback of the sound if playback is occurring.|
Returns a String containing the name of the Component, if any. This method should not be overridden. (Inherited from Component.)
In .NET Compact Framework 3.5, this member is inherited from Object.ToString().