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SoundPlayer Methods
Visual Studio 2010
The SoundPlayer type exposes the following members.
| Name | Description | |
|---|---|---|
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CreateObjRef | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) |
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Dispose() | Releases all resources used by the Component. (Inherited from Component.) |
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Dispose(Boolean) | Releases the unmanaged resources used by the Component and optionally releases the managed resources. (Inherited from Component.) |
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Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Releases unmanaged resources and performs other cleanup operations before the Component is reclaimed by garbage collection. (Inherited from Component.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetLifetimeService | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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GetService | Returns an object that represents a service provided by the Component or by its Container. (Inherited from Component.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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InitializeLifetimeService | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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Load | Loads a sound synchronously. |
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LoadAsync | Loads a .wav file from a stream or a Web resource using a new thread. |
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MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object.) |
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MemberwiseClone(Boolean) | Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.) |
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OnLoadCompleted | Raises the LoadCompleted event. |
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OnSoundLocationChanged | Raises the SoundLocationChanged event. |
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OnStreamChanged | Raises the StreamChanged event. |
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Play | Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded. |
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PlayLooping | Plays and loops the .wav file using a new thread, and loads the .wav file first if it has not been loaded. |
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PlaySync | Plays the .wav file and loads the .wav file first if it has not been loaded. |
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Stop | Stops playback of the sound if playback is occurring. |
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ToString | Returns a String containing the name of the Component, if any. This method should not be overridden. (Inherited from Component.) |
| Name | Description | |
|---|---|---|
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ISerializable::GetObjectData | For a description of this member, see the ISerializable::GetObjectData method. |
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