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SoundPlayer.Play Method

Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.

Namespace:  System.Media
Assembly:  System (in System.dll)

public void Play()

ExceptionCondition
TimeoutException

The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.

FileNotFoundException

The file specified by SoundLocation cannot be found.

InvalidOperationException

The .wav header is corrupted; the file specified by SoundLocation is not a PCM .wav file.

The Play method plays the sound using a new thread. If you call Play before the .wav file has been loaded into memory, the .wav file will be loaded before playback starts. You can use the LoadAsync or Load method to load the .wav file to memory in advance. After a .wav file is successfully loaded from a Stream or URL, future calls to playback methods for the SoundPlayer will not need to reload the .wav file until the path for the sound changes.

If the .wav file has not been specified or it fails to load, the Play method will play the default beep sound.

The following code example demonstrates the use of the Play method to asynchronously play a .wav file. This code example is part of a larger example provided for the SoundPlayer class.

ReportStatus("Playing .wav file asynchronously.");
player.Play();

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0

.NET Compact Framework

Supported in: 3.5
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