Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.
Assembly: System (in System.dll)
The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.
The file specified by SoundLocation cannot be found.
The .wav header is corrupted; the file specified by SoundLocation is not a PCM .wav file.
The method plays the sound using a new thread. If you call before the .wav file has been loaded into memory, the .wav file will be loaded before playback starts. You can use the LoadAsync or Load method to load the .wav file to memory in advance. After a .wav file is successfully loaded from a Stream or URL, future calls to playback methods for the SoundPlayer will not need to reload the .wav file until the path for the sound changes.
If the .wav file has not been specified or it fails to load, the method will play the default beep sound.