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SoundPlayer.Load Method

Loads a sound synchronously.

Namespace: System.Media
Assembly: System (in system.dll)

public void Load ()
public void Load ()
public function Load ()
Not applicable.

Exception typeCondition

TimeoutException

The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.

FileNotFoundException

The file specified by SoundLocation cannot be found.

The Load method uses the current thread to load a .wav file, preventing the thread from handling other messages until the load is complete.

Caution noteCaution:

The Load method may produce a delay while loading a large .wav file. In addition, painting and other events will be blocked until the load is completed. Use the LoadAsync method to load a sound asynchronously, which allows the calling thread to continue without interruption.

This method raises the LoadCompleted event when loading completes, even if the load was not successful.

The following code example demonstrates the use of the LoadAsync method to attach a .wav file to an instance of the SoundPlayer class. This code example is part of a larger example provided for the SoundPlayer class.

try
{
    // Assign the selected file's path to 
    // the SoundPlayer object.  
    player.SoundLocation = filepathTextbox.Text;

    // Load the .wav file.
    player.Load();
}
catch (Exception ex)
{
    ReportStatus(ex.Message);
}

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0

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