SoundPlayer.Load Method ()
Loads a sound synchronously.
Assembly: System (in System.dll)
Themethod uses the current thread to load a .wav file, preventing the thread from handling other messages until the load is complete.
The LoadAsync method to load a sound asynchronously, which allows the calling thread to continue without interruption.method may produce a delay while loading a large .wav file. In addition, painting and other events will be blocked until the load is completed. Use the
This method raises the LoadCompleted event when loading completes, even if the load was not successful.
The following code example demonstrates the use of the LoadAsync method to attach a .wav file to an instance of the SoundPlayer class. This code example is part of a larger example provided for the SoundPlayer class.
Available since 2.0