FileSystemWatcher::Deleted Event

 

Occurs when a file or directory in the specified Path is deleted.

Namespace:   System.IO
Assembly:  System (in System.dll)

public:
[IODescriptionAttribute("FSW_Deleted")]
event FileSystemEventHandler^ Deleted {
	void add(FileSystemEventHandler^ value);
	void remove(FileSystemEventHandler^ value);
}

Some common occurrences, such as copying or moving a file or directory, do not correspond directly to an event, but these occurrences do cause events to be raised. When you copy a file or directory, the system raises a Created event in the directory to which the file was copied, if that directory is being watched. If the directory from which you copied was being watched by another instance of FileSystemWatcher, no event would be raised. For example, you create two instances of FileSystemWatcher. FileSystemWatcher1 is set to watch "C:\My Documents", and FileSystemWatcher2 is set to watch "C:\Your Documents". If you copy a file from "My Documents" into "Your Documents", a Created event will be raised by FileSystemWatcher2, but no event is raised for FileSystemWatcher1. Unlike copying, moving a file or directory would raise two events. From the previous example, if you moved a file from "My Documents" to "Your Documents", a Created event would be raised by FileSystemWatcher2 and a Deleted event would be raised by FileSystemWatcher1.

System_CAPS_noteNote

Common file system operations might raise more than one event. For example, when a file is moved from one directory to another, several OnChanged and some OnCreated and OnDeleted events might be raised. Moving a file is a complex operation that consists of multiple simple operations, therefore raising multiple events. Likewise, some applications (for example, antivirus software) might cause additional file system events that are detected by FileSystemWatcher.

System_CAPS_noteNote

The order in which the Deleted event is raised in relation to the other FileSystemWatcher events may change when the SynchronizingObject property is not null.

The following example uses the Deleted event to display the file path to the console whenever the watched file is deleted.

#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;

public ref class Watcher
{
private:
   // Define the event handlers.
   static void OnChanged( Object^ /*source*/, FileSystemEventArgs^ e )
   {
      // Specify what is done when a file is changed, created, or deleted.
      Console::WriteLine( "File: {0} {1}", e->FullPath, e->ChangeType );
   }

   static void OnRenamed( Object^ /*source*/, RenamedEventArgs^ e )
   {
      // Specify what is done when a file is renamed.
      Console::WriteLine( "File: {0} renamed to {1}", e->OldFullPath, e->FullPath );
   }

public:
   [PermissionSet(SecurityAction::Demand, Name="FullTrust")]
   int static run()
   {
      array<String^>^args = System::Environment::GetCommandLineArgs();

      // If a directory is not specified, exit program.
      if ( args->Length != 2 )
      {
         // Display the proper way to call the program.
         Console::WriteLine( "Usage: Watcher.exe (directory)" );
         return 0;
      }

      // Create a new FileSystemWatcher and set its properties.
      FileSystemWatcher^ watcher = gcnew FileSystemWatcher;
      watcher->Path = args[ 1 ];

      /* Watch for changes in LastAccess and LastWrite times, and 
          the renaming of files or directories. */
      watcher->NotifyFilter = static_cast<NotifyFilters>(NotifyFilters::LastAccess |
            NotifyFilters::LastWrite | NotifyFilters::FileName | NotifyFilters::DirectoryName);

      // Only watch text files.
      watcher->Filter = "*.txt";

      // Add event handlers.
      watcher->Changed += gcnew FileSystemEventHandler( Watcher::OnChanged );
      watcher->Created += gcnew FileSystemEventHandler( Watcher::OnChanged );
      watcher->Deleted += gcnew FileSystemEventHandler( Watcher::OnChanged );
      watcher->Renamed += gcnew RenamedEventHandler( Watcher::OnRenamed );

      // Begin watching.
      watcher->EnableRaisingEvents = true;

      // Wait for the user to quit the program.
      Console::WriteLine( "Press \'q\' to quit the sample." );
      while ( Console::Read() != 'q' );

      return 0;
   }
};

int main() {
   Watcher::run();
}

.NET Framework
Available since 1.1
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