This documentation is archived and is not being maintained.

FileStream::IsAsync Property

Gets a value indicating whether the FileStream was opened asynchronously or synchronously.

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual property bool IsAsync {
	bool get ();
}

Property Value

Type: System::Boolean
true if the FileStream was opened asynchronously; otherwise, false.

The IsAsync property detects whether the FileStream handle was opened asynchronously, enabling your code to use the Handle property correctly. In Win32, IsAsync being true means the handle was opened for overlapped I/O, and thus requires different parameters to ReadFile and WriteFile.

Windows 98, Windows Millennium Edition Platform Note: These operating systems do not support asynchronous I/O. If code for these platforms requests that files be opened asynchronously, the common language runtime will open them synchronously instead.

This code example is part of a larger example provided for the FileStream(String, FileMode, FileAccess, FileShare, Int32, Boolean) constructor.

int main()
{

   // Create a synchronization object that gets  
   // signaled when verification is complete.
   ManualResetEvent^ manualEvent = gcnew ManualResetEvent( false );

   // Create the data to write to the file. 
   array<Byte>^writeArray = gcnew array<Byte>(100000);
   (gcnew Random)->NextBytes( writeArray );
   FileStream^ fStream = gcnew FileStream(  "Test#@@#.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::None,4096,true );

   // Check that the FileStream was opened asynchronously.
   Console::WriteLine( "fStream was {0}opened asynchronously.", fStream->IsAsync ? (String^)"" : "not " );

   // Asynchronously write to the file.
   IAsyncResult^ asyncResult = fStream->BeginWrite( writeArray, 0, writeArray->Length, gcnew AsyncCallback( &FStream::EndWriteCallback ), gcnew State( fStream,writeArray,manualEvent ) );

   // Concurrently do other work and then wait  
   // for the data to be written and verified.
   manualEvent->WaitOne( 5000, false );
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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