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NumberFormatInfo::InvariantInfo Property
Visual Studio 2010
Gets the default read-only NumberFormatInfo that is culture-independent (invariant).
Assembly: mscorlib (in mscorlib.dll)
Property Value
Type: System.Globalization::NumberFormatInfoThe default read-only NumberFormatInfo that is culture-independent (invariant).
The following example displays the default property values of the InvariantInfo.
using namespace System; using namespace System::Globalization; using namespace System::Text; int main() { // Gets the InvariantInfo. NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo; // Gets a UnicodeEncoding to display the Unicode value of symbols. UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false ); array<Byte>^myCodes; // Displays the default values for each of the properties. Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." ); Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits ); Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator ); Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator ); Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] ); Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern ); Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern ); myCodes = myUE->GetBytes( myInv->CurrencySymbol ); Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] ); Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol ); Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol ); Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign ); Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits ); Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator ); Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator ); Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] ); Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern ); Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits ); Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator ); Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator ); Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] ); Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern ); Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern ); myCodes = myUE->GetBytes( myInv->PercentSymbol ); Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] ); myCodes = myUE->GetBytes( myInv->PerMilleSymbol ); Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] ); Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol ); Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign ); } /* This code produces the following output. InvariantInfo: Note: Symbols might not display correctly on the console, therefore, Unicode values are included. CurrencyDecimalDigits 2 CurrencyDecimalSeparator . CurrencyGroupSeparator , CurrencyGroupSizes 3 CurrencyNegativePattern 0 CurrencyPositivePattern 0 CurrencySymbol (U+00a4) NaNSymbol NaN NegativeInfinitySymbol -Infinity NegativeSign - NumberDecimalDigits 2 NumberDecimalSeparator . NumberGroupSeparator , NumberGroupSizes 3 NumberNegativePattern 1 PercentDecimalDigits 2 PercentDecimalSeparator . PercentGroupSeparator , PercentGroupSizes 3 PercentNegativePattern 0 PercentPositivePattern 0 PercentSymbol % (U+0025) PerMilleSymbol % (U+2030) PositiveInfinitySymbol Infinity PositiveSign + */
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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