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GC.MaxGeneration Property

Gets the maximum number of generations that the system currently supports.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)

public static int MaxGeneration { get; }

Property Value

Type: System.Int32
A value that ranges from zero to the maximum number of supported generations.

The generation number, or age, of an object is an implementation-defined relative measure of an object's lifespan. The most recently created objects are in generation zero and the oldest objects are in a generation less than or equal to the generation returned by the MaxGeneration property.

The garbage collector assumes that newer memory is more likely to be eligible for garbage collection than older memory. Therefore, the garbage collector improves its performance by adjusting generation numbers each time it reclaims memory, and the MaxGeneration property value can grow over time.

If object aging is implemented, the MaxGeneration property returns the maximum generation number used by the system; otherwise, this property returns zero.

Notes to Implementers:

For this implementation, the value returned by the MaxGeneration property is guaranteed to remain constant for the lifetime of an executing application.

Use the MaxGeneration property to determine the maximum value you can specify when calling the Collect method that takes a generation parameter.

The following example demonstrates how to use the MaxGeneration property to display the largest generation number currently in use.

using System;

namespace GCCollectIntExample
{
    class MyGCCollectClass
    {
        private const long maxGarbage = 1000;

        static void Main()
        {
            MyGCCollectClass myGCCol = new MyGCCollectClass();

            // Determine the maximum number of generations the system 
	    // garbage collector currently supports.
            Console.WriteLine("The highest generation is {0}", GC.MaxGeneration);

            myGCCol.MakeSomeGarbage();

            // Determine which generation myGCCol object is stored in.
            Console.WriteLine("Generation: {0}", GC.GetGeneration(myGCCol));

            // Determine the best available approximation of the number  
	    // of bytes currently allocated in managed memory.
            Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(false));

            // Perform a collection of generation 0 only.
            GC.Collect(0);

            // Determine which generation myGCCol object is stored in.
            Console.WriteLine("Generation: {0}", GC.GetGeneration(myGCCol));

            Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(false));

            // Perform a collection of all generations up to and including 2.
            GC.Collect(2);

            // Determine which generation myGCCol object is stored in.
            Console.WriteLine("Generation: {0}", GC.GetGeneration(myGCCol));
            Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(false));
            Console.Read();
        }

        void MakeSomeGarbage()
        {
            Version vt;

            for(int i = 0; i < maxGarbage; i++)
            {
                // Create objects and release them to fill up memory 
		// with unused objects.
                vt = new Version();
            }
        }
    }
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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