This documentation is archived and is not being maintained.

GC.GetTotalMemory Method

Retrieves the number of bytes currently thought to be allocated. A parameter indicates whether this method can wait a short interval before returning, to allow the system to collect garbage and finalize objects.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)

public static function GetTotalMemory(
	forceFullCollection : boolean
) : long


Type: System.Boolean

true to indicate that this method can wait for garbage collection to occur before returning; otherwise, false.

Return Value

Type: System.Int64
A number that is the best available approximation of the number of bytes currently allocated in managed memory.

If the forceFullCollection parameter is true, this method waits a short interval before returning while the system collects garbage and finalizes objects. The duration of the interval is an internally specified limit determined by the number of garbage collection cycles completed and the change in the amount of memory recovered between cycles. The garbage collector does not guarantee that all inaccessible memory is collected.

The following example demonstrates how to use the GetTotalMemory method to get and display the number of bytes currently allocated in managed memory.

No code example is currently available or this language may not be supported.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0