SystemIcons Class
Each property of the SystemIcons class is an Icon object for Windows system-wide icons. This class cannot be inherited.
Assembly: System.Drawing (in System.Drawing.dll)
The SystemIcons type exposes the following members.
| Name | Description | |
|---|---|---|
![]() ![]() | Application | Gets an Icon object that contains the default application icon (WIN32: IDI_APPLICATION). |
![]() ![]() | Asterisk | Gets an Icon object that contains the system asterisk icon (WIN32: IDI_ASTERISK). |
![]() ![]() | Error | Gets an Icon object that contains the system error icon (WIN32: IDI_ERROR). |
![]() ![]() | Exclamation | Gets an Icon object that contains the system exclamation icon (WIN32: IDI_EXCLAMATION). |
![]() ![]() | Hand | Gets an Icon object that contains the system hand icon (WIN32: IDI_HAND). |
![]() ![]() | Information | Gets an Icon object that contains the system information icon (WIN32: IDI_INFORMATION). |
![]() ![]() | Question | Gets an Icon object that contains the system question icon (WIN32: IDI_QUESTION). |
![]() ![]() | Shield | Gets an Icon object that contains the shield icon. |
![]() ![]() | Warning | Gets an Icon object that contains the system warning icon (WIN32: IDI_WARNING). |
![]() ![]() | WinLogo | Gets an Icon object that contains the Windows logo icon (WIN32: IDI_WINLOGO). |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
The following code example demonstrates how to load a bitmap from an Icon handle, using the GraphicsUnit enumeration, and the use of the Round method to draw the rectangle bounds of a bitmap.
This example is designed to be used with Windows Forms. Create a form that contains a button named Button2. Paste the code into the form and associate this method with the button's Click event.
void Button2_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ ) { Bitmap^ bitmap1 = Bitmap::FromHicon( SystemIcons::Hand->Handle ); Graphics^ formGraphics = this->CreateGraphics(); GraphicsUnit units = GraphicsUnit::Point; RectangleF bmpRectangleF = bitmap1->GetBounds( units ); Rectangle bmpRectangle = Rectangle::Round( bmpRectangleF ); formGraphics->DrawRectangle( Pens::Blue, bmpRectangle ); delete formGraphics; }
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
