A color-remap table is an array of ColorMap structures. Each ColorMap structure has two Color objects: one that specifies an old color and one that specifies a corresponding new color. During rendering, any color that matches one of the old colors in the remap table is changed to the corresponding new color.
Calling the SetBrushRemapTable method has the same effect as passing Brush to the SetRemapTable method. The specified remap table applies to items in metafiles that are filled with a brush.
This method is intended to be used only with metafiles.