GraphicsPath.Reverse Method ()


Reverses the order of points in the PathPoints array of this GraphicsPath.

Namespace:   System.Drawing.Drawing2D
Assembly:  System.Drawing (in System.Drawing.dll)

public void Reverse()

The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, an OnPaint event object. The code performs the following actions:

  • Creates a path and adds several primitives to the path.

  • Draws the path's points array to the screen.

  • Draws the reversed points array to the screen.

Notice that the second listing of points is in reverse order from the first.

public void GraphicsPathReverseExample(PaintEventArgs e)

    // Create a path and add a line, ellipse, and arc.
    GraphicsPath myPath = new GraphicsPath();
    myPath.AddLine(new Point(0, 0), new Point(100, 100));
    myPath.AddEllipse(100, 100, 200, 250);
    myPath.AddArc(300, 250, 100, 100, 0, 90);

    // Draw the first set of points to the screen.
    DrawPoints2(e, myPath.PathPoints, 20);

    // Call GraphicsPath.Reverse.

    // Draw the reversed set of points to the screen.
    DrawPoints2(e, myPath.PathPoints, 150);
//End GraphicsPathReverseExample.

// A helper function GraphicsPathReverseExample is used to draw the

// points to the screen.
public void DrawPoints2(PaintEventArgs e, PointF[] pathPoints, int xOffset)
    int y = 20;
    Font myFont = new Font("Arial", 8);
    for(int i=0;i < pathPoints.Length; i++)
        e.Graphics.DrawString(pathPoints[i].X.ToString() + ", " +
        y += 20;
// End DrawPoints

.NET Framework
Available since 1.1
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