BufferedGraphicsManager Class
Assembly: System.Drawing (in system.drawing.dll)
The BufferedGraphicsManager class allows you to implement custom double buffering for your graphics. Graphics that use double buffering can reduce or eliminate flicker that is caused by redrawing a display surface.
This class has one static property, Current, which returns the main BufferedGraphicsContext for the current application domain. The BufferedGraphicsContext class creates BufferedGraphics instances that can be used to draw buffered graphics.
The BufferedGraphics class has no public constructor and must be created by the BufferedGraphicsContext object for an application domain using its Allocate method. You can retrieve the BufferedGraphicsContext object for the current application domain from the static BufferedGraphicsManager.Current property.
For more information on double buffering, see Double Buffered Graphics, BufferedGraphics, and BufferedGraphicsContext.
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.