BufferedGraphicsContext Constructor ()
.NET Framework (current version)
Initializes a new instance of the BufferedGraphicsContext class.
Assembly: System.Drawing (in System.Drawing.dll)
For graphically intensive applications such as animation, you can sometimes improve performance by using a dedicated BufferedGraphicsContext instead of the default instance provided by the BufferedGraphicsManager. This allows you to create and manage graphics buffers individually.
Note |
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You should always call Dispose when you finish using a dedicated BufferedGraphicsContext. |
For more information about dedicated graphics buffers, see How to: Manually Manage Buffered Graphics.
.NET Framework
Available since 2.0
Available since 2.0
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