BufferedGraphicsContext Constructor ()

 

Initializes a new instance of the BufferedGraphicsContext class.

Namespace:   System.Drawing
Assembly:  System.Drawing (in System.Drawing.dll)

public:
BufferedGraphicsContext()

For graphically intensive applications such as animation, you can sometimes improve performance by using a dedicated BufferedGraphicsContext instead of the default instance provided by the BufferedGraphicsManager. This allows you to create and manage graphics buffers individually.

System_CAPS_noteNote

You should always call Dispose when you finish using a dedicated BufferedGraphicsContext.

For more information about dedicated graphics buffers, see How to: Manually Manage Buffered Graphics.

.NET Framework
Available since 2.0
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