Represents a.dll or .exe file that is loaded into a particular process.
Assembly: System (in System.dll)
Gets the memory address where the module was loaded.
Gets a value indicating whether the component can raise an event.(Inherited from Component.)
Gets the memory address for the function that runs when the system loads and runs the module.
Gets the full path to the module.
Gets version information about the module.
Gets the amount of memory that is required to load the module.
Gets the name of the process module.
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.(Inherited from MarshalByRefObject.)
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Retrieves the current lifetime service object that controls the lifetime policy for this instance.(Inherited from MarshalByRefObject.)
Obtains a lifetime service object to control the lifetime policy for this instance.(Inherited from MarshalByRefObject.)
Converts the name of the module to a string.(Overrides Component.ToString().)
A module is an executable file or a dynamic link library (DLL). Each process consists of one or more modules. You can use this class to get information about the module.
This type implements the IDisposable interface. When you have finished using the type, you should dispose of it either directly or indirectly. To dispose of the type directly, call its Dispose method in a try/catch block. To dispose of it indirectly, use a language construct such as using (in C#) or Using (in Visual Basic). For more information, see the “Using an Object that Implements IDisposable” section in the IDisposable interface topic.
Available since 1.1
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.