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Debug::Close Method

Flushes the output buffer and then calls the Close method on each of the Listeners.

Namespace:  System.Diagnostics
Assembly:  System (in System.dll)

[SecurityPermissionAttribute(SecurityAction::LinkDemand, Flags = SecurityPermissionFlag::UnmanagedCode)]
static void Close()

Use this method when the output goes to a file, such as to the TextWriterTraceListener.

Flushing the stream will not flush its underlying encoder unless you explicitly call Flush or Close. Setting AutoFlush to true means that data will be flushed from the buffer to the stream, but the encoder state will not be flushed. This allows the encoder to keep its state (partial characters) so that it can encode the next block of characters correctly. This scenario affects UTF8 and UTF7 where certain characters can only be encoded after the encoder receives the adjacent character or characters.

The following example creates a TextWriterTraceListener named myTextListener. myTextListener uses a StreamWriter called myOutputWriter to write to a file named TestFile.txt. The example creates the file, stream, and text writer, writes one line of text to the file, and then flushes and closes the output.

// Specify /DDEBUG when compiling.

#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Diagnostics;

void main()
     #if defined(DEBUG)
    // Create a file for output named TestFile.txt.
    FileStream^ myFileStream = 
        gcnew FileStream( "TestFile.txt", FileMode::Append );

    // Create a new text writer using the output stream  
    // and add it to the trace listeners.
    TextWriterTraceListener^ myTextListener = 
        gcnew TextWriterTraceListener( myFileStream );
    Debug::Listeners->Add( myTextListener );

    // Write output to the file.
    Debug::WriteLine( "Test output" );

    // Flush and close the output stream.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0, 1.1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

XNA Framework

Supported in: 3.0, 2.0, 1.0

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