Console.SetCursorPosition Method

Sets the position of the cursor.

Namespace: System
Assembly: mscorlib (in mscorlib.dll)

public static void SetCursorPosition (
	int left,
	int top
)
public static void SetCursorPosition (
	int left, 
	int top
)
public static function SetCursorPosition (
	left : int, 
	top : int
)
Not applicable.

Parameters

left

The column position of the cursor.

top

The row position of the cursor.

Exception typeCondition

ArgumentOutOfRangeException

left or top is less than zero.

-or-

left is greater than or equal to BufferWidth.

-or-

top is greater than or equal to BufferHeight.

SecurityException

The user does not have permission to perform this action.

IOException

An I/O error occurred.

Use the SetCursorPosition method to specify where the next write operation in the console window is to begin. If the specified cursor position is outside the area that is currently visible in the console window, the window origin changes automatically to make the cursor visible.

The cursor automatically moves to the next character position each time a character is written to the console window. If the cursor is at the bottom right character position of the console window, the next write operation causes the console window to scroll so the cursor remains visible. If you want to write a character to the bottom right character position without causing the console window to scroll, use the MoveBufferArea method to move a character to that position.

This example demonstrates the CursorLeft and CursorTop properties, and the SetCursorPosition and Clear methods. The example positions the cursor, which determines where the next write will occur, to draw a 5 character by 5 character rectangle using a combination of "+", "|", and "-" strings. Note that the rectangle could be drawn with fewer steps using a combination of other strings.

// This example demonstrates the 
//     Console.CursorLeft and 
//     Console.CursorTop properties, and the
//     Console.SetCursorPosition and 
//     Console.Clear methods.
using System;

class Sample 
{
    protected static int origRow;
    protected static int origCol;

    protected static void WriteAt(string s, int x, int y)
    {
    try
        {
        Console.SetCursorPosition(origCol+x, origRow+y);
        Console.Write(s);
        }
    catch (ArgumentOutOfRangeException e)
        {
        Console.Clear();
        Console.WriteLine(e.Message);
        }
    }

    public static void Main() 
    {
// Clear the screen, then save the top and left coordinates.
    Console.Clear();
    origRow = Console.CursorTop;
    origCol = Console.CursorLeft;

// Draw the left side of a 5x5 rectangle, from top to bottom.
    WriteAt("+", 0, 0);
    WriteAt("|", 0, 1);
    WriteAt("|", 0, 2);
    WriteAt("|", 0, 3);
    WriteAt("+", 0, 4);

// Draw the bottom side, from left to right.
    WriteAt("-", 1, 4); // shortcut: WriteAt("---", 1, 4)
    WriteAt("-", 2, 4); // ...
    WriteAt("-", 3, 4); // ...
    WriteAt("+", 4, 4);

// Draw the right side, from bottom to top.
    WriteAt("|", 4, 3);
    WriteAt("|", 4, 2);
    WriteAt("|", 4, 1);
    WriteAt("+", 4, 0);

// Draw the top side, from right to left.
    WriteAt("-", 3, 0); // shortcut: WriteAt("---", 1, 0)
    WriteAt("-", 2, 0); // ...
    WriteAt("-", 1, 0); // ...
//
    WriteAt("All done!", 0, 6);
    Console.WriteLine();
    }
}
/*
This example produces the following results:

+---+
|   |
|   |
|   |
+---+

All done!

*/

// This example demonstrates the 
//     Console.CursorLeft and 
//     Console.CursorTop properties, and the
//     Console.SetCursorPosition and 
//     Console.Clear methods.

import System.*;

class Sample
{
    protected static int origRow;
    protected static int origCol;

    protected static void WriteAt(String s, int x, int y) 
    {
        try {
            Console.SetCursorPosition(origCol + x, origRow + y);
            Console.Write(s);
        }
        catch (ArgumentOutOfRangeException e) {
            Console.Clear();
            Console.WriteLine(e.get_Message());
        }
    } //WriteAt

    public static void main(String[] args)
    {
        // Clear the screen, then save the top and left coordinates.
        Console.Clear();
        origRow = Console.get_CursorTop();
        origCol = Console.get_CursorLeft();
        // Draw the left side of a 5x5 rectangle, from top to bottom.
        WriteAt("+", 0, 0);
        WriteAt("|", 0, 1);
        WriteAt("|", 0, 2);
        WriteAt("|", 0, 3);
        WriteAt("+", 0, 4);
        // Draw the bottom side, from left to right.
        WriteAt("-", 1, 4); // shortcut: WriteAt("---", 1, 4)
        WriteAt("-", 2, 4); // ...
        WriteAt("-", 3, 4); // ...
        WriteAt("+", 4, 4);
        // Draw the right side, from bottom to top.
        WriteAt("|", 4, 3);
        WriteAt("|", 4, 2);
        WriteAt("|", 4, 1);
        WriteAt("+", 4, 0);
        // Draw the top side, from right to left.
        WriteAt("-", 3, 0); // shortcut: WriteAt("---", 1, 0)
        WriteAt("-", 2, 0); // ...
        WriteAt("-", 1, 0); // ...
        //
        WriteAt("All done!", 0, 6);
        Console.WriteLine();
    } //main
} //Sample
/*
This example produces the following results:

+---+
|   |
|   |
|   |
+---+

All done!

*/

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0

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