Specifies when you can use a licensed object and provides a way of obtaining additional services needed to support licenses running within its domain.
Assembly: System (in System.dll)
When overridden in a derived class, gets a value that specifies when you can use a license.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
When overridden in a derived class, returns a saved license key for the specified type, from the specified resource assembly.
Gets the requested service, if it is available.
When overridden in a derived class, sets a license key for the specified type.
Returns a string that represents the current object.(Inherited from Object.)
This class provides the default. It implements only run-time support and does not support saved license keys.
Notes to Inheritors:
If you want to implement design-time license support, you must inherit from this class, and override the following members: UsageMode, GetSavedLicenseKey, GetService, and SetSavedLicenseKey. If you want to implement saved license keys, override the GetSavedLicenseKey and SetSavedLicenseKey methods.
For more information about licensing, see How to: License Components and Controls.
Available since 1.1
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.