License Class

 

Provides the abstract base class for all licenses. A license is granted to a specific instance of a component.

Namespace:   System.ComponentModel
Assembly:  System (in System.dll)

System.Object
  System.ComponentModel.License

[HostProtectionAttribute(SecurityAction.LinkDemand, SharedState = true)]
public abstract class License : IDisposable

NameDescription
System_CAPS_protmethodLicense()

Initializes a new instance of the License class.

NameDescription
System_CAPS_pubpropertyLicenseKey

When overridden in a derived class, gets the license key granted to this component.

NameDescription
System_CAPS_pubmethodDispose()

When overridden in a derived class, disposes of the resources used by the license.

System_CAPS_pubmethodEquals(Object)

Determines whether the specified object is equal to the current object.(Inherited from Object.)

System_CAPS_protmethodFinalize()

Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)

System_CAPS_pubmethodGetHashCode()

Serves as the default hash function. (Inherited from Object.)

System_CAPS_pubmethodGetType()

Gets the Type of the current instance.(Inherited from Object.)

System_CAPS_protmethodMemberwiseClone()

Creates a shallow copy of the current Object.(Inherited from Object.)

System_CAPS_pubmethodToString()

Returns a string that represents the current object.(Inherited from Object.)

All components must call Dispose for the licenses they grant when the component is disposed or finalized.

Notes to Inheritors:

When you inherit from License, you must override the following members: LicenseKey and Dispose.

For more information on licensing, see How to: License Components and Controls.

.NET Framework
Available since 1.1

Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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