License Class
Provides the abstract base class for all licenses. A license is granted to a specific instance of a component.
Assembly: System (in System.dll)
| Name | Description | |
|---|---|---|
![]() | License() | Initializes a new instance of the License class. |
| Name | Description | |
|---|---|---|
![]() | LicenseKey | When overridden in a derived class, gets the license key granted to this component. |
| Name | Description | |
|---|---|---|
![]() | Dispose() | When overridden in a derived class, disposes of the resources used by the license. |
![]() | Equals(Object) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
All components must call Dispose for the licenses they grant when the component is disposed or finalized.
Notes to Inheritors:
When you inherit from License, you must override the following members: LicenseKey and Dispose.
For more information on licensing, see How to: License Components and Controls.
Available since 1.1
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


