DesignTimeVisibleAttribute Class

Definition

DesignTimeVisibleAttribute marks a component's visibility. If Yes is present, a visual designer can show this component on a designer.

public ref class DesignTimeVisibleAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Interface)]
public sealed class DesignTimeVisibleAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Interface)>]
type DesignTimeVisibleAttribute = class
    inherit Attribute
Public NotInheritable Class DesignTimeVisibleAttribute
Inherits Attribute
Inheritance
DesignTimeVisibleAttribute
Attributes

Remarks

The DesignTimeVisibleAttribute is a hint to the Designer. The Designer will ignore this attribute for components that have a UI presence. It can only be applied to classes.

The DesignTimeVisibleAttribute is most useful when you have a control that accepts child components. For example, the System.Windows.Forms.TreeView control's node items should not appear in the component tray because they are drawn by the System.Windows.Forms.TreeView control.

Constructors

DesignTimeVisibleAttribute()

Creates a new DesignTimeVisibleAttribute set to the default value of false.

DesignTimeVisibleAttribute(Boolean)

Creates a new DesignTimeVisibleAttribute with the Visible property set to the given value in visible.

Fields

Default

The default visibility which is Yes.

No

Marks a component as not visible in a visual designer.

Yes

Marks a component as visible in a visual designer.

Properties

TypeId

When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)
Visible

Gets or sets whether the component should be shown at design time.

Methods

Equals(Object)

Returns a value that indicates whether this instance is equal to a specified object.

GetHashCode()

Returns the hash code for this instance.

GetType()

Gets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute()

Gets a value indicating if this instance is equal to the Default value.

Match(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Applies to